Introducing Babylon.js 7.0 (2024)

Babylon.js

·

Follow

--

Introducing Babylon.js 7.0 (2)

Our mission is to build one of the most powerful, beautiful, simple, and open web rendering engines in the world, and we are excited to announce that mission takes another step forward today, with Babylon.js 7.0.

Babylon.js 7.0 is a celebration of a year’s worth of new features, optimizations, and performance improvements that unlock new capabilities for web developers everywhere.

So let’s dive in and see what new goodness awaits you.

We are absolutely thrilled to announce that Babylon.js now features procedural geometry. We call it “Node Geometry.” An advanced system that allows you to create procedural geometry using a non-destructive node tree system.

If you’re already familiar with Babylon’s Node Material and the Node Material Editor (NME), then you’ll feel right at home in the Node Geometry Editor. This simple to use tool lets you assemble a non-destructive geometry tree, allowing you to create anything from tiny geometric variations, to entire procedural worlds/landscapes.

Procedural geometry offers the ability to create complex geometry at run/build time. This means that the end-user doesn’t have to download large 3D assets. Instead, the local machines/devices can use the CPU to create those assets. This means rather than requiring your web visitors to download hundreds of MBs worth of 3D assets, they can instead download a few KBs worth of Node Geometry data and allow their own machine to create the geometry. This adds a tremendous layer of flexibility for creators to offer the perfect loading/performance optimization for their unique web experience!

There’s really no better way to experience all that Node Geometry will offer other than for you to dive in and try it out yourself!

Try it out yourself: Node Geometry Editor

Check out a demo: https://aka.ms/babylon7NgeDemo

Learn more: https://aka.ms/babylon7NgeDoc

Introducing Babylon.js 7.0 (3)

Empowering web creators to conjure up more beautiful and immersive experiences is a foundational part of the Babylon Mission. With Babylon.js 7.0, we are excited to introduce support for basic Global Illumination. This highly desired and advanced feature allows Babylon.js scenes to render even more lifelike experiences by allowing light and shadows to “bounce” around environments in a way that much closer matches reality.

Global Illumination represents a major advancement in web rendering and, just like everything that comes with Babylon.js 7.0, is completely free and open source. To truly appreciate the beauty this adds to scenes, you just need to check it out.

Global Illumination demo: https://aka.ms/babylon7GIDemo

Learn more here: https://aka.ms/babylon7GIDoc

Introducing Babylon.js 7.0 (4)

Gaussian Splatting is a new technique to capture and display volumetric data using Neural Radiance Fields, point clouds and billboards. In more simple terms, it’s an advanced way of allowing people to capture and display the real world with a level of unmatched visual fidelity and performance.

Babylon.js 7.0 adds support for rendering Gaussian Splats on the web, across all devices, running at 60 fps!

Try it out: https://aka.ms/babylon7GSplatDemo

Learn more here: https://aka.ms/babylon7GSplatDoc

Introducing Babylon.js 7.0 (5)

Babylon.js 7.0 builds on the momentum (see what we did there?) of Havok physics support in Babylon, by adding support for ragdoll animation. This allows any skeletal rigged asset to collapse and flop around with limp lifelessness at the push of a button. What are you waiting for? Try it out!

Try it here: https://aka.ms/babylon7RagdollDemo

Learn more here: https://aka.ms/babylon7RagdollDoc

Introducing Babylon.js 7.0 (6)

Babylon.js continues to support the full WebXR spec, making it as simple as possible to create incredibly immersive web experiences. With this release, Babylon.js 7.0 adds support for several new WebXR features including: full-screen GUI, touchable UI elements, world scale, antialiased multiviews, and the ability to use hands and controllers at the same time! If you are excited about creating immersive experiences on the web, then this version has your name on it!

Check it out: https://aka.ms/babylon7WebXRDemo

Learn more here: https://aka.ms/babylon7WebXRLayers, https://aka.ms/babylon7WebXRHC

Introducing Babylon.js 7.0 (7)

Apple’s Vision Pro is an exciting product that provides a blending of the real and virtual worlds in fascinating new ways. We are excited to share the Babylon.js 7.0 adds full support for the Vision Pro allowing Apple fans to experience immersive worlds through the web at the push of a button.

If you have an Apple Vision Pro, dive into a Babylon.js world here: https://aka.ms/babylon7VPDemo

Introducing Babylon.js 7.0 (8)

The world of computer animation is always evolving and Babylon.js evolves hand in hand with it. Babylon.js 7.0 brings some exciting new features to the underlying animation engine, unlocking powerful new capabilities for real-time animations on the web. These updates add the ability to blend animation groups and mask specific portions of animations allowing creators to fine tune their experiences like never before. Interested in a forward walk cycle, blended with a sideways strafe, all with active morph target lip sync? It’s now all possible thanks to the exciting updates to the animation system.

Learn more: https://aka.ms/babylon7AnimGroupDoc, https://aka.ms/babylon7AnimMaskDoc

Introducing Babylon.js 7.0 (9)

Every version of Babylon.js comes with updated support for the full glTF spec. This means you can always count on the Babylon platform to render the very state-of-the-art and cutting edge rendering advancements on the web. With Babylon.js 7.0, that rich tradition continues with the added support of the Dispersion and Anisotropy glTF extensions.

KHR_materials_dispersion demo: https://aka.ms/babylon7Dispersion

KHR_materials_anisotropy demo: https://aka.ms/babylon7Anisotropy

Introducing Babylon.js 7.0 (10)

Babylon.js is powered and supported by one of the most incredible open source communities in the world. Over 500 people from across the globe have contributed to making it one of the most powerful, beautiful, simple, and open web rendering engines out there. With Babylon.js 7.0, this community continues to shine bright, by adding some incredible new features and extensions to this passionately shared and nurtured platform.

Built right into the core engine, the new Greased Line system unlocks some exciting new possibilities for web creators. This new special type of line is built using the mesh system to display lines of any specified width. The extra sprinkling of non-trademarked fantasy dust is that these lines are equipped with a special shader that allows the line to always face the camera so they can be viewed consistently no matter where the camera moves to.

See it in action: https://aka.ms/babylon7GLDemo

Learn more: https://aka.ms/babylon7GLDoc

Introducing Babylon.js 7.0 (11)

This one is honestly just too cool to put into words, but we’ll do our best. Imagine taking a 360 skybox/environment and then magically transforming the lower half into a “fake” ground that seems to support the 3D objects in your scene. This illusion provides a perfectly smooth transition from the ground to the sky within your scene. Sound like wizardry? Well what are you waiting for? Check it out!

See it in action: https://aka.ms/babylon7GProjDemo

Learn more: https://aka.ms/babylon7GProjDoc

Introducing Babylon.js 7.0 (12)

Introduced with Babylon.js 6.0, texture decals offered a powerful new option of projecting images onto an existing texture of a 3D object in your scene. With Babylon.js 7.0, that same system is given superpowers by allowing the decals to seamlessly map across UV boundaries! That means that no matter how pretty or less-pretty your UV layout might be, decals will work perfectly on any 3D object!

Check it out: https://aka.ms/babylon7SeamTsDemo

Learn more: https://aka.ms/babylon7SeamTsDoc

Introducing Babylon.js 7.0 (13)

This exciting extension to Babylon.js 7.0 offers creators the ability to import 3D assets and animations from the popular 3D Creation Software: MikuMikuDance or MMD for short. In addition to loading assets and animations, it also has support for IK solvers, a morph system, synced audio playback, player controls, and much much more.

Check it out: https://aka.ms/babylon7MMDDemo

Learn more here: https://aka.ms/babylon7MMDDoc

Introducing Babylon.js 7.0 (14)

With each evolution of Babylon.js comes a revolution in web rendering technology and an overwhelming feeling of gratitude. The Babylon platform simply wouldn’t be possible without the incredible community of developers, the 500+ contributors, and the steadfast advocates that contribute their knowledge, expertise, help, and passion to this amazing technology. “Thank you” to each one of you for all that you do to help make Babylon.js one of the most powerful, beautiful, simple, and open web rendering platforms in the world.

Introducing Babylon.js 7.0 (2024)
Top Articles
Latest Posts
Article information

Author: Rueben Jacobs

Last Updated:

Views: 6279

Rating: 4.7 / 5 (77 voted)

Reviews: 92% of readers found this page helpful

Author information

Name: Rueben Jacobs

Birthday: 1999-03-14

Address: 951 Caterina Walk, Schambergerside, CA 67667-0896

Phone: +6881806848632

Job: Internal Education Planner

Hobby: Candle making, Cabaret, Poi, Gambling, Rock climbing, Wood carving, Computer programming

Introduction: My name is Rueben Jacobs, I am a cooperative, beautiful, kind, comfortable, glamorous, open, magnificent person who loves writing and wants to share my knowledge and understanding with you.