Wandering Trader (2024)

For the mob in Minecraft Dungeons, see MCD:Wandering Trader.

The wandering trader is a passive mob that randomly spawns near the player. It can trade, making natural items more available, less dangerous to obtain, and in some cases, renewable.

Contents

  • 1 Spawning
    • 1.1 Despawning
  • 2 Behavior
  • 3 Trading
  • 4 Drops
  • 5 Sounds
  • 6 Data values
    • 6.1 ID
    • 6.2 Entity data
  • 7 Achievements
  • 8 Advancements
  • 9 History
  • 10 Issues
  • 11 Trivia
  • 12 Gallery
    • 12.1 Screenshots
    • 12.2 In other media
  • 13 Notes
  • 14 References
  • 15 External links

Spawning[]

The wandering trader appears randomly in the Overworld with 2 leashed trader llamas. They typically spawn within a 48-block radius of a player. In Bedrock Edition, they also try to spawn by a claimed bell in a village.

When the world is created (or updated from an older version), a counter is initialized to 24000 ticks (20 real-life minutes, or 1 Minecraft day). Each minute (1200 ticks), if /gamerule doTraderSpawning is set to true,‌[Java Edition only] the counter is decreased by 1200. When the counter reaches 0 it is reset to 24000 and, if /gamerule doMobSpawning is set to true, an attempt may be made to spawn a wandering trader. The first time there is a 25% chance of making the attempt, which increases to 50% the second time and is 75% thereafter until a trader is spawned or no player is found for the attempt.

When attempting a spawn, a random player is selected. If no player is found, no trader is spawned but the chance for future attempts is reset to 25%. If a player is found, then 90% of the time the spawn attempt immediately fails.

It should be noted, if there is a bell within 48 blocks of the player then the nearest such bell is used as the target location.

After either of the above conditions are met: ten attempts are made to find a valid mob spawning location on the uppermost block of a random X/Z position within -48/+47 of the target location on each axis. If spawning the trader succeeds, an additional ten attempts are made for each of two trader llamas to find a position within -4/+3 of the trader.[verify] Wandering traders can still spawn if the passive mob cap is full.

In Bedrock Edition, when using spawn eggs or the /summon command to spawn a wandering trader, llamas always spawn with it. Wandering traders never spawn if /mobevent minecraft:wandering_trader_event is set to false.

Despawning[]

A wandering trader despawns after being loaded for 48000 ticks (40 minutes, or 2 full Minecraft days), although ticks spent with the trading UI open are not counted.[verify] Naming the wandering trader with a name tag or placing the wandering trader in a boat/minecart does not prevent it from despawning.[1] This also includes wandering traders as passengers of other mobs in Java Edition, where the wandering trader still despawns if summoned on top of another mob.

When a wandering trader is unloaded, either by moving into unloaded chunks or entering another dimension, its despawn timer freezes.

Wandering traders despawn sooner if all the trades are locked.‌[Bedrock Edition only][verify]

Behavior[]

The wandering trader has 6 random trades. New trades are not unlocked after trading with it.

After spawning, the wandering trader prefers to wander within 16 blocks of the initial spawning target location, even if that player leaves or the bell is removed, if not otherwise reacting to nearby players or mobs.[verify]

The wandering trader can sometimes form a caravan, due to wild llamas that follow the leashed trader llama(s).

Wandering traders drink a potion of invisibility during dusk and as needed to renew the effect during the night. They also drink milk if invisible during the day to remove the invisibility effect.

Wandering traders avoid zombies and their variants, all illager variants, and vexes, staying at least 8 blocks away. Unlike other villagers, a wandering trader killed by zombies does not become a zombie villager.[2]

Wandering traders drink potions of invisibility if hurt by magic attacks or projectiles from hostile mobs (but not players), or when avoiding illagers, vexes, and zombies.‌[BE only]

When attacked by a player, a wandering trader flees from the player as a villager would do. The llamas, however, attack the player by spitting if their master gets hit, except in Peaceful. The llamas stop attacking if the player is killed and respawns, if the llamas are leashed after the wandering trader is killed, or if the player gets far enough away from them for a short period of time.

Despite their similarities to villagers, attacking or killing wandering traders does not anger iron golems.[3]

Unlike most other villager-like mobs, wandering traders do not visually sit down when riding objects such as boats and minecarts.[4]

Trading[]

Wandering Trader (1)

For the available trades for the wandering trader, see Trading§Wandering trader.

The trading system is a gameplay mechanic that allows players to buy items with emeralds, but from a wandering trader this time.

A player can click on the wandering trader to view the items offered for sale, similar to a villager. Different offers are visible in a list, and clicking on one of the offers moves the corresponding items to the slots above the player's inventory. All offers involve emeralds as a currency.

Wandering traders typically sell items generated in the world or otherwise related to nature, such as plants, dyes, and buckets of fish. They can also trade less common items, such as coral blocks, blue ice, or nautilus shells. Overall, trades offered by wandering traders offer a way to obtain biome-specific materials, without having to travel to the specific biomes.

After the player purchases the same item several times, the wandering trader locks the trade, but unlike villagers, never unlocks the trade. The wandering trader can appear again around the player with new trades after a while.

Wandering traders do not have the novice-master trading system like villagers. Instead, the player can buy anything from the wandering trader without the need of unlocking the previous trades.

Wandering traders do not increase or decrease the prices of its items being sold if attacked by the player, or if the player has the Hero of the Village effect.

Unlike villagers, wandering traders only sell items, they do not buy items. Wandering traders do not have an experience bar and do not modify their offers or prices based on changing demand. This (the trade items or prices) can be changed by the player by editing the corresponding NBT data flag through the use of the /data[JE only] command.

Wandering traders are the only renewable source of sand, red sand, coral blocks, and small dripleaves.

The wandering trader cannot work at a job site block and restock, even summoned with a villager profession or other villager data.

Drops[]

  • A milk bucket (8.5% chance, increased 1% per level of Looting) if killed while holding or before finishing drinking.
  • A potion of invisibility (8.5% chance, increased 1% per level of Looting) if killed while holding or before finishing drinking.

A wandering trader is also a source of leads, as it typically spawns with two leashed trader llamas. These leads break and drop (at the location of the llama) if either trader or llama dies or if they are separated.

Wandering traders do not drop any loot when they despawn.

Wandering traders do not reward any experience when killed or when the player successfully trades with the wandering trader.

Sounds[]

Java Edition:
Wandering traders use the Friendly Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Wandering Trader mumblesFriendly CreaturesRandomlyentity.wandering_trader.ambientsubtitles.entity.wandering_trader.ambient1.00.8-1.216
Wandering Trader tradesFriendly CreaturesWhile the trade UI on a wandering trader is openentity.wandering_trader.tradesubtitles.entity.wandering_trader.trade1.00.8-1.216
Wandering Trader diesFriendly CreaturesWhen a wandering trader diesentity.wandering_trader.deathsubtitles.entity.wandering_trader.death1.00.8-1.216
Wandering Trader hurtsFriendly CreaturesWhen a wandering trader is damagedentity.wandering_trader.hurtsubtitles.entity.wandering_trader.hurt1.00.8-1.216
Wandering Trader agreesFriendly CreaturesWhen a player successfully trades with a wandering traderentity.wandering_trader.yessubtitles.entity.wandering_trader.yes1.00.8-1.216
Wandering Trader disagreesFriendly CreaturesWhen a player fails to trade with a wandering trader due to lack of resourcesentity.wandering_trader.nosubtitles.entity.wandering_trader.no1.00.8-1.216
Wandering Trader drinks milkFriendly CreaturesWhile a wandering trader is drinking milk to become visible during daytimeentity.wandering_trader.drink_milksubtitles.entity.wandering_trader.drink_milk0.50.9-1.016
Wandering Trader drinks potionFriendly CreaturesWhile a wandering trader is drinking a potion to become invisible during nighttimeentity.wandering_trader.drink_potionsubtitles.entity.wandering_trader.drink_potionvaries [sound 1]0.9-1.016
Wandering Trader disappearsFriendly CreaturesWhen a wandering trader becomes invisibleentity.wandering_trader.disappearedsubtitles.entity.wandering_trader.disappeared0.80.9-1.116
Wandering Trader appearsFriendly CreaturesWhen a wandering trader becomes visibleentity.wandering_trader.reappearedsubtitles.entity.wandering_trader.reappeared0.80.9-1.116
  1. The first listed sound is 0.35; the second listed sound is 0.325

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.wanderingtrader.idle1.00.8-1.2
Friendly CreaturesWhen a wandering trader diesmob.wanderingtrader.death1.00.8-1.2
Friendly CreaturesWhen a wandering trader is damagedmob.wanderingtrader.hurt1.00.8-1.2
Friendly CreaturesWhen a wandering trader becomes invisiblemob.wanderingtrader.disappeared1.00.8-1.2
Friendly CreaturesWhen a wandering trader becomes visiblemob.wanderingtrader.reappeared1.00.8-1.2
Friendly CreaturesWhile a wandering trader is drinking milk to become visible during daytimemob.wanderingtrader.drink_milk1.00.8-1.2
Friendly CreaturesWhen a wandering trader drinks a potion to become invisible during nighttimemob.wanderingtrader.drink_potionvaries[sound 1]0.8-1.2
Friendly CreaturesWhile the trade UI on a wandering trader is openmob.wanderingtrader.haggle1.00.8-1.2
Friendly CreaturesWhen a player successfully trades with a wandering tradermob.wanderingtrader.yes1.00.8-1.2
Friendly CreaturesWhen a player fails to trade with a wandering trader due to lack of resourcesmob.wanderingtrader.no1.00.8-1.2
  1. wandering_trader/drink_potion is 0.7 and random/drink is 0.65

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Wandering Traderwandering_traderentity.minecraft.wandering_trader

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Wandering Traderwandering_trader118entity.wandering_trader.name

Entity data[]

Wandering traders have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

  • Entity data
      • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    • DespawnDelay: The number of ticks counted down until this wandering trader is forced to despawn. The wandering trader despawns when this value reaches 1.
    • Offers: Is generated when the trading menu is opened for the first time.
      • Recipes: List of trade options.
        • A trade option.
          • buy: The first 'cost' item, without the Slot tag.
            • Tags common to all items
          • buyB: May not exist. The second 'cost' item, without the Slot tag.
            • Tags common to all items
          • maxUses: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.
          • rewardExp: 1 or 0 (true/false) - true if this trade provides XP orb drops. All trades from naturally-generated villagers in Java Edition reward XP orbs.
          • sell: The item being sold for each set of cost items, without the Slot tag.
            • Tags common to all items
          • uses: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.
    • WanderTarget: Destination toward where this trader wanders.
      • X: The X coordinate to wander toward.
      • Y: The Y coordinate to wander toward.
      • Z: The Z coordinate to wander toward.
    • Inventory: Each compound tag in this list is an item in the wandering trader's inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together are automatically be condensed into one slot. If there are more than 8 slots, the last slot is removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot returns after the two other slots are combined. Wandering traders don't change their inventory automatically or drop items from it upon death. The inventory is currently unused.
      • An item in the inventory, excluding the Slot tag.
        • Tags common to all items

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[]

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS4)
PS4Other
The HagglerAcquire or spend 30 Emeralds by trading with villagers or with wandering trader. [sic]30GSilver

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Wandering Trader (2)What a Deal!
Successfully trade with a VillagerAdventureTake an item from a villager or wandering trader's trading output slot, and put it in your inventory.adventure/trade
Wandering Trader (3)Star Trader
Trade with a Villager at the build height limitWhat a Deal!Stand on any block that is higher than 318 and trade with a villager or wandering trader.adventure/trade_at_world_height

History[]

Java Edition
1.14
{{Extension DPL}}<ul><li>[[Feather|Feather]]<br/>{{about|a item|a enchantent|Feather Falling}}{{Item| image = Feather.png| stackable = Yes (64)| renewable = Yes}}'''Feathers''' are items dropped by [[chicken]]s and [[parrot]]s, as well as tamed [[cats]] as morning gifts.== Obtaining ===== Mob loot ===Adult [[chicken]]s drop 0–2 feathers upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 with Looting III.[[Parrot]]s drop 1–2 feathers upon death. The maximum is increased by 1 per level of Looting, for a maximum of 1–5 with Looting III.A [[fox]] sometimes spawns holding a feather, which always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the feather in favor of the food.=== Natural generation ==={{LootChestItem|feather}}=== Cat gifts ==={{main|Cat#Gifts}}Tamed [[cat]]s have a 70% chance of giving the [[player]] a "morning gift", and the gift has a 16.13% chance to be a feather.== Usage ===== Helmet ===<div style='float:right'></div>While a feather cannot be equipped in the head slot in [[Survival]] mode, equipping it using commands causes it to appear completely upright unlike other items.[[File:Steve wearing Feather.png|75px]][[File:Alex wearing Feather.png|75px]]=== Crafting ingredient ==={{crafting usage}}=== Trading ===Expert-level fletcher [[villager]]s buy 24 feathers for an [[emerald]] as part of their trade.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Feather|spritetype=item|nameid=feather|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Feather|spritetype=item|nameid=feather|id=327|form=item|foot=1}}== History =={{History|java indev}}{{History||0.31|snap=20100130|[[File:Feather JE1.png|32px]] Added feathers.|Feathers can be used to [[craft]] [[arrow]]s.|Feathers are [[drop]]ped by every [[mob]] in quantities of 0 to 2.}}{{History||20100206|[[File:Feather JE2 BE1.png|32px]] The feather's texture has been changed; it is now not as straight anymore.}}{{History||20100219|[[Zombie]]s are now the only [[mob]] that can drop feathers. This was a placeholder as [[Notch]] has stated he currently doesn't know what else they should drop.<ref>{{tweet|notch|21723172931895296}}</ref>}}{{History|java alpha}}{{History||v1.0.14|[[Chicken]]s now [[drop]] 0–2 feathers upon death.}}{{History|java beta}}{{History||1.8|snap=Pre-release|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.|[[Chicken]]s are now the only source of feathers.}}{{History|java}}{{History||1.3.1|snap=12w17a|Feathers are now used to craft [[book and quill]]s.}}{{History||1.4.6|snap=12w49a|Feathers are now used to craft a [[firework star]] with a burst effect.}}{{History||1.12|snap=17w13a|[[Parrot]]s now [[drop]] feathers.}}{{History||1.13|snap=17w47a|Prior to ''[[The Flattening]]'', this [[item]]'s numeral ID was 288.}}{{History|||snap=18w11a|Feathers now generate in [[shipwreck]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}{{History|||snap=18w44a|[[Cat]]s now offer feathers as [[Cat#Gifts|gift]]s.}}{{History|||snap=18w48a|Feathers can now be found in chests in plains [[village]] houses.}}{{History|||snap=18w50a|Feathers can now be found in chests in fletcher houses.}}{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with feather in their mouths.}}{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] feathers.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4 Pre-release 1|Feathers can now be used to craft [[brush]]es.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Feather JE2 BE1.png|32px]] Added feathers. They are currently unobtainable and serve no purpose.}}{{History||v0.3.3|Chickens now drop 0–2 feathers upon death.|Feathers can now be used to [[craft]] [[arrow]]s.}}{{History||v0.5.0|Feathers can now be obtained after activating the [[nether reactor]].}}{{History||v0.11.0|snap=build 1|[[Zombie]]s now drop [[rotten flesh]], instead of feathers.}}{{History||v0.12.1|snap=build 1|Feathers are no longer available from the [[nether reactor]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Feathers can now be used to craft [[book and quill]]s.|Added [[parrot]]s, which [[drop]] feathers.|Feathers can now be used as an ingredient to craft a [[firework star]].}}{{History||1.4.0|snap=beta 1.2.14.2|Feathers can now be found in [[shipwreck]] [[chest]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Feathers can now be given as a gift to the [[player]] by tamed [[cat]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.|Feathers can now be found in the new [[plains]] [[village]] house.}}{{History||1.11.0|snap=beta 1.11.0.1|Feathers can now be found in village fletcher [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Feathers can now be [[trading|sold]] to fletcher [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] feathers.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Feathers can now be used to craft [[brush]]es.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}{{History|Ps4}}{{History||1.90|[[File:Feather JE3 BE2.png|32px]] The texture of feathers has been changed.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Feather JE2 BE1.png|32px]] Added feathers.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--feather Taking Inventory: Feather] – Minecraft.net on March 3, 2019{{Items}}[[Category:Renewable resources]][[cs:Pírko]][[de:Feder]][[es:Pluma]][[fr:Plume]][[hu:Toll]][[it:Piuma]][[ja:羽根]][[ko:깃털]][[nl:Veer]][[pl:Pióro]][[pt:Pena]][[ru:Перо]][[uk:Перо]][[zh:羽毛]]</li><li>[[Elytra|Elytra]]<br/>{{Item| image = Elytra.png| rarity = Uncommon| renewable = No| durability = 432| stackable = No}}'''Elytra''' ({{Audio|ElytraPronunciation.mp3|/ˈɛl ɪ trə/|link2=''ᴇʟ-i-trə''}}<ref>“Elytron.” ''Merriam-Webster.com Dictionary'', Merriam-Webster, https://www.merriam-webster.com/dictionary/elytron. Accessed 22 May. 2022.</ref>)<!--"Elytra" is the plural of "elytron," a single half of a beetle's protective wing covers. Verbs should agree accordingly (e.g. "Elytra allow flight"). https://www.merriam-webster.com/dictionary/elytron--> are rare wings found in [[end ship]]s that are a source of flight in [[Survival]] mode.== Obtaining ===== Natural generation ===Elytra are found only in [[end city|end cities]] in [[item frame|item frames]] in the treasure room of the [[end ship]]. A [[shulker]] guards the elytra and the ship's two loot chests.=== Repairing ===Elytra can be enchanted with [[Mending]] so that they get [[Item repair|repaired]] as the player collects [[experience]] orbs while wearing/holding them.Elytra can also be repaired in the player crafting grid, by combining two damaged pairs of elytra together. {{crafting|showname=0|showdescription=1|ignoreusage=1|Damaged Elytra|Damaged Elytra|Output= Elytra|description= The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.|type= Transportation}}Similarly, two damaged elytra pairs can be combined on a [[grindstone]].{{Grinding|showdescription=1|ingredients=2x Damaged [[Elytra]]|Damaged Elytra|Damaged Elytra|Elytra|description=The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.}}Elytra can also be repaired at an anvil using [[phantom membrane]]s, which has the advantage that it preserves [[enchantments]] on elytra. Each phantom membrane restores 108 durability points, exactly 25% of the elytra's total durability. {| class="wikitable" data-description="Repairing elytra"! scope="col" style="width:64px;" | Name! Ingredients! [[Anvil]] usage|-! scope="row" style="text-align: center;" | '''Elytra'''| [[Elytra]] +<br>[[Phantom Membrane]]| style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}|-|}Each repair on the anvil, however, also increases the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive and eventually reaching an upper limit where repairs are no longer allowed because they are "too expensive" (even if the player has many xp levels to spare). However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone. Unenchanted elytra cannot be used on the grindstone alone.== Usage ==[[File:Steve in elytra.png|75px]] [[File:Alex in elytra.png|75px]]Elytra are equipped in the [[chestplate]] slot, either by placing the item directly in the slot, by pressing {{ctrl|use item}} while [[hotbar|held in hand]], or by firing a point-blank [[dispenser]] at a target. They are gray in color by default, but they adopt the design of any [[cape]] the player is wearing. They maintain their in-world texture design even when they're [[#Repair|broken]] or [[enchanted]].=== Flying ===To fly, the player must press the {{ctrl|jump}} key while falling, and the elytra spread apart like a beetle's elytra. The player can aim their view around to turn or adjust their pitch. Losing altitude increases speed, and gaining altitude decreases speed. [[Firework rocket]]s can be used to increase speed. Additionally, speed is quickly lost from sharp changes in direction.Directly hitting any surface while gliding too fast causes damage to the player and their armor proportional to flight speed (although this may be calculated from another factor). When a player dies in this way, they receive the [[death messages|death message]] "'''<player> experienced kinetic energy'''". The player does not take [[fall damage]] from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface. A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory.In [[Creative]] mode or when the "mayfly" [[ability]] has been given, the player can alternatively hold the {{ctrl|jump}} key to fly up,{{only|bedrock}} or double press the jump key to move around freely. Flight can be stopped by pressing the [[jump]] key.{{only|bedrock}} ==== Speed and altitude ====Elytra have a minimum speed of about 7.2 m/s (obtained by gliding at the altitude cap with a strong upward pitch of 30°). If the diver drops to 0 speed, they quickly get accelerated back up to at least this minimum. The diver can increase speed by choosing to descend faster, but afterward, they do not regain nearly as much altitude. In the real world, drag increases with speed, and drag, in turn, slows the aircraft; Minecraft mimics this. To glide from cliff to cliff, a player's best bet is to aim slightly above the horizon.Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player aims to glide just above the target, then as they're right over it they immediately reverse directions, then they make readjustments as necessary.The lowest rate of altitude loss is about 1.5 m/sec, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°).To get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon. This ratio is about 9.47 to 1.[[Slow Falling]] potions greatly decrease the player's vertical (fall) speed, which also greatly decreases their ''horizontal'' speed (clearly, it depends on the vertical fall rate, as one might expect from flight modeling). The net result is that the player flies extremely slowly - but their Elytra still takes durability damage at the usual rate (1 durability per second without Unbreaking, etc.). Due to this combination, Elytra plus Slow Falling is largely a novelty that most players won't use. The [[Feather Falling]] enchantment does not affect Elytra speed and does not reduce fall damage from hitting things with elytra.It is possible to calculate the glide range by dividing the altitude by tan of the glide angle (altitude/tan(glide angle)). For example, if the player glides from an altitude of 64 blocks above ground with a glide angle of 15 degrees, they can glide for 237 blocks (assume that they are on superflat), since floor(64 / tan(15)) is 237.==== Stalling ====Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/sec. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall.Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon.==== Powered flight ===={{fakeImage|{{invSprite|Firework Rocket}}|Firework rockets are used for speed boosts while gliding.}}[[Firework rocket]]s can be used for propulsion during flight by placing it in either hand and {{ctrl|using}}. Using a firework rocket while gliding quickly maximizes the player's speed for a time similar to the rocket's flight duration.If the rocket is equipped with [[firework star]]s, it explodes at the end of its flight, inflicting damage based on the number of stars.It is possible to gain altitude during powered flight. This makes it possible to glide for extreme distances and had been used extensively by [[far lands]]/[[World Border]] challenges.=== Durability and Repair ==={{fakeImage|{{invSprite|Broken Elytra}}|A broken pair of elytra.}}[[Durability]] decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the [[Unbreaking]] enchantment using an [[anvil]] and an [[enchanted book]], which affects the elytra, in the same way it does to [[tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 44 seconds.When the durability reaches 1, elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the [[Mending]] enchantment, combining two pairs in a [[grindstone]], or combining it in an anvil with [[phantom membrane]]s. In an anvil, each piece of membrane repairs elytra by 108 durability points, requiring 4 pieces to fully repair them.Each repair on the anvil will also increase the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive, with an upper limit where repairs are no longer allowed because they are "too expensive". However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone (by adding nothing to it). Unenchanted elytra cannot be used on the grindstone alone.=== Enchantments ===Elytra can receive the following [[enchantments]] by combining in an anvil:{| class="wikitable sortable"|-! Enchantment ! Max Level![[Enchanting|Method]]|-| [[Unbreaking]]| III|{{Inventory slot|Anvil}}|-| [[Mending]]| I|{{Inventory slot|Anvil}}|-| [[Curse of Vanishing]] | I|{{Inventory slot|Anvil}}|-| [[Curse of Binding]] | I|{{Inventory slot|Anvil}}|}{{notelist|columns=1}}== Sounds =={{edition|java}}:{{Sound table|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|subtitle=Elytra rustles|source=player|description=When a pair of elytra is equipped|id=item.armor.equip_elytra|translationkey=subtitles.item.armor.equip_elytra|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Elytra loop.ogg|subtitle=MC-177084|source=player|description=While flying with a pair of elytra|id=item.elytra.flying|translationkey=-|volume=0.0-1.0 <ref group=sound>Is a quarter of the player's velocity. If flying for less than 1 second, it is 0.0; otherwise, if flying for less than 2 seconds, it is between 0.0 and a quarter of the player's velocity (scaling up with time until 2 seconds)</ref>|pitch=1.0 <ref group=sound>If the volume is greater than 0.8, 0.8-volume is added to the pitch</ref>|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a pair of elytra's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|source=player|description=When a pair of elytra is equipped|id=armor.equip_leather|volume=1.0|pitch=1.0}}{{Sound table|sound=Elytra loop.ogg|source=player|description=While flying with a pair of elytra|id=elytra.loop|volume=''Depends'' {{checkthecode}}|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a pair of elytra's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Elytra|spritetype=item|nameid=elytra|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Elytra|spritetype=item|nameid=elytra|id=564|form=item|foot=1}}== Achievements =={{Load achievements|Super Sonic}}== Advancements =={{load advancements|Sky's the Limit}}== History =={{History|java}}{{History||1.9|snap=October 5, 2015|slink=https://twitter.com/_tomcc/status/651042141397979136|[[Tommaso Checchi]] tweets that [[Jeb]] is working on a secret feature for Minecraft Java Edition, saying "it's like [[W:c:Mario:Super Mario 64|Mario 64]]."}}{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651416814791081984|[[Jeb]] tweets a [https://web.archive.org/web/20230820173231/https://gfycat.com/serpentinehighlevelamurminnow-minecraftsuggestions-ethoslab animated GIF] revealing a [[player]] gliding around an [[end city]]. Elytra have a dragon-wing texture.}}{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651419480187346944|Jeb tweets an [https://web.archive.org/web/20230219045525/https://i.imgur.com/LBgZCyW.png image] of folded wings, which replace the cape the player is wearing.}}{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651423700777074688|Jeb tweets another [https://web.archive.org/web/20230820083025/https://gfycat.com/leadingindolentgangesdolphin animated GIF] of his character with Mojang-themed elytra, gliding along a [[river]] through a [[taiga]] forest.}}{{History|||snap=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.|Elytra are currently repaired with [[leather]] when using [[anvil]].}}{{History|||snap=15w42a|Elytra now spread slightly when the [[player]] crouches.|The player can now take [[damage]] from gliding into walls, and crashing into a wall now has its own [[Health#Death messages|death message]].|When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding.|The [[player]] can no longer go higher than the starting point of the glide.}}{{History|||snap=15w43a|The player's point of view now shifts while gliding.}}{{History|||snap=16w06a|Elytra now recognize the [[player]]'s [[cape]] and adopt a different elytron design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb is working on a feature to allow players to change the elytron design like regular player skins.}}{{History|||snap=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling.|The cape option in the [[options|options menu]] now also disables custom elytra textures.|Added the [[game rule]] {{cd|disableElytraMovementCheck}}.}}{{History||1.9.1|snap=pre1|[[Sound]]s while gliding with elytra have been added.}}{{History||1.11|snap=16w32a|Elytra can now be placed on [[armor stand]]s, just like any other [[chestplate]].}}{{History|||snap=16w38a|Elytra are now visible on [[zombie]]s, [[skeleton]]s, and armor stands.}}{{History|||snap=16w41a|Elytra now have their own [[sound]] when equipped.}}{{History||1.11.1|snap=16w50a|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 443.}}{{History|||snap=18w14a|Elytra now require [[phantom membrane]] to be repaired, instead of [[leather]].}}{{History||1.14|snap=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}}{{History||1.15|snap=19w39a|The deployment animation of elytra causes [[player]] blinks when the deployment events has overlapped.}}{{History|||snap=19w42a|The deployment and folding animations of elytra have been improved and become smoother.|Elytra can now start to glide immediately after a jump, not only during falls.}}{{History||1.18|snap=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now only consumed when a [[firework rocket]] is used.|Speed boosts from firework rockets are slightly weaker.|Now break when the item reaches 0 durability.}}{{History|||snap=21w37a|The elytra changes in experimental snapshot 7 have been reverted.}}{{History||1.19|snap=Pre-release 1|Equipping elytra through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}}{{History||1.19.4|snap=23w05a|Equipping elytra while held with an item already in the chestplate slot now swaps the two items.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}{{History||1.2.3|snap=beta 1.2.3.3|''Elytra Wings'' have been renamed to ''Elytra''.}}{{History||1.6.0|snap=beta 1.6.0.5|Elytra can now be repaired in an [[anvil]] using [[phantom membrane]], instead of [[leather]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}{{History|console}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[anvil]] using [[phantom membrane]] instead of [[leather]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The singular form of elytra is an {{w|elytron}}.* In reality, elytra are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, beetles can use them for gliding.* A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet.* It is possible to glide while on a [[ladder]], by pressing {{key|shift}} followed by {{key|space}}, causing the player to fall with a speed determined by the player's visual angle. This means that the player can descend fast on a ladder, but if the speed is too fast when hitting the ground, they can take fatal fall damage. Using a [[firework rocket]] can also speed up the player's descent. * {{IN|java}} if the player glides into deep [[water]] with elytra equipped, the animation does not stop, giving it the appearance of a [[swimming]] animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, [[firework rocket]]s can be used with elytra underwater with a short boost duration.* Elytra do not deactivate when the player flies into [[lava]].<ref name="MC-97190"/>* Elytra can be equipped onto some [[mob]]s using [[command]]s. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Mobs glide forward, unable to control the movement before landing, at which time they regain their AI. ** Exceptions to this are [[squid]]s as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics.**Because [[chicken]]s fall slowly, they can move more distance.** [[Enderman|Endermen]], tamed [[wolf|wolves]] and tamed [[cat]]s that are not sitting cannot teleport until they hit the ground.** Because mobs do not regain control until they hit the ground, [[vex]]es fall until they die or despawn as they cannot touch the ground. ** Mobs capable of flying, such as [[parrot]]s or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability.* [[4J Studios]] created an elytron-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of ''[[Minecraft]]'' worshipers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>{{Mcnet|learning-fly|Learning To Fly}}</ref> On 28 March 2017, 4J Studios added an elytron-themed [[Mini Games]] for console edition called "Glide;" it consists of Time Attack and Score Attack mode.<ref>{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 23, 2017}}</ref><ref>{{Mcnet|mini-game-masters-glide-console|Mini Game Masters Glide onto Console|March 28, 2017}}</ref>* A player who jumps with both elytra and the [[Slow Falling]] effect travels slightly upward, which is a cheap but time-consuming alternative to [[fireworks]] and [[Riptide]]-enchanted [[trident]]s.* On May 5, 2019, [[Mojang]] tweeted '[[The End]] never yields enough adequate resources, sadly,' along with a sad emoji.<ref>{{tweet|Minecraft|1125053038757068802|The End never yields enough adequate resources, sadly. 😔}}</ref> The first letter of each word spells 'T E n y e a r s' (Ten Years). Attached was a picture of [[player|Steve and Alex]] wearing both a [[chestplate]] and elytra. The next day, they tweeted, "Have you noticed something ''suspic10us'' here lately?"<ref>{{tweet|Minecraft|1125415169495064576|Have you noticed something suspic10us here lately?}}</ref>* Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions| title = Part of the tradeoff of having an Elytra is it takes up half your armor.|website=Minecraft Feedback|date=July 12, 2018}}</ref>== Gallery ==<gallery>ElytraFlight.gif|The first image of elytra, tweeted by [[Jeb]]. Click to play.FoldedWings.png|Folded elytra, which resembles the [[cape]] the user is wearing.Minecon2015Alternative.png|The minecon 2015 cape elytra.Dinnerbone Elytra.png|[[Dinnerbone]] flying upside down.ElytraEnd.png|Elytra in an [[end ship]].PlayerElytraBack.png|A [[player]] wearing elytra.PlayerElytraFront.png|A player using elytra.Broken Elytra.png|Elytra with only 1 [[item durability|durability]].UpcomingElytras.jpg|Elytra designs fitting to the official capes, posted by Jeb on {{w|Reddit}}.FlyBlock.png|A player gliding while blocking with a [[shield]].Suspic10us.jpg|An image of players using elytra.Steve Gliding with Elytra.png|Steve gliding with elytra.Alex Gliding with Elytra.png|Alex gliding with elytra.Enchanted Elytra (item).gif|A pair of enchanted elytra.</gallery>=== Console exclusive ===<gallery>Glide Score Cavern 2.png|Screenshot of Glide mini-games.Glide Time Cavern 2.png|Another screenshot of Glide mini-games.GLIDE Official.jpg|''Glide'' launch poster.Elytra Tutorial Map.jpg|Official elytra themed tutorial map.</gallery>(These maps can be found for a price on the Microsoft Store)=== Designs when wearing capes ===<blockquote>Designs that are not listed here have default elytron texture or don't have any.</blockquote><gallery>File:Mojang employees Elytra.png|Old [[Mojang]] capeFile:Mojang employees 2015 Elytra.png|New Mojang capeFile:Mojang Studios employees 2021 Elytra.png|Mojang Studios capeFile:Crowdin Translator Elytra.png|[[Crowdin]] Translator capeFile:DannyBstyle's Elytra.png|dannyBstyle's capeFile:JulianClark's Elyrtra.png|JulianClark's capeFile:Millionth Customer Elytra.png|Millionth Customer capeFile:MINECON 2011 Attendees Elytra.png|[[MINECON 2011]] Attendees capeFile:MINECON 2012 Attendees Elytra.png|[[MINECON 2012]] Attendees capeFile:MINECON 2013 Attendees Elytra.png|[[MINECON 2013]] Attendees capeFile:MINECON 2015 Attendees Elytra.png|[[MINECON 2015]] Attendees capeFile:MINECON 2016 Attendees Elytra.png|[[MINECON 2016]] Attendees capeFile:MINECON LIVE 2019 Founder's Elytra.png|[[MINECON Live 2019]] Founder's capeFile:Mojira Moderator Elytra.png|[[bug tracker|Mojira]] Moderator capeFile:MrMessiah's Elytra.png|MrMessiah's capeFile:Prismarine Elytra.png|[[Prismarine]] capeFile:Realms Mapmaker Elytra.png|[[Realms]] mapmaker's capeFile:Cobalt Elytra.png|[[Cobalt (game)|Cobalt]] capeFile:Scrolls Elytra.png|[[Scrolls]] capeFile:Turtle Elytra.png|[[Turtle]] capeFile:PancapeElyR.png|Pancape capeFile:MSCapeElyR.png|Migrator capeFile:Gr8 Escape's elytra.png|Gr8_Escape's capeFile:Valentine Elytra.png|Valentine capeFile:Vanilla Cape Elytra JE.png|Vanilla cape{{only|java}}File:Vanilla cape elytra BE.png|Vanilla cape{{only|bedrock}}</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--elytra Taking Inventory: Elytra] – Minecraft.net on December 14, 2019{{Items}}[[de:Elytren]][[es:Élitros]][[fr:Élytres]][[ja:エリトラ]][[ko:겉날개]][[nl:Dekschild]][[pl:Elytry]][[pt:Élitros]][[ru:Элитры]][[tr:Elitra]][[zh:鞘翅]][[Category:Non-renewable resources]]</li></ul>
19w05aWandering Trader (4) Added the wandering trader.
19w06aWandering traders now drink invisibility potions at dusk and milk buckets at dawn.
19w09aAdded two new sounds for wandering traders when they drink invisibility potions and milk.
1.15.2
{{Extension DPL}}<ul><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}}{{Item| image = Clock.gif| renewable = Yes| stackable = Yes (64)}}'''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]].== Obtaining ===== Crafting ==={{Crafting|B1= Gold Ingot|A2= Gold Ingot|B2= Redstone Dust|C2= Gold Ingot|B3= Gold Ingot|Output= Clock|type= Tool}}=== Natural generation ==={{LootChestItem|clock}}=== Trading ===Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}}Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}}== Usage ==[[File:WatchCycle.gif|thumb|Clock animation]]The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk.The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required.Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly {{in|JE}} or clockwise {{in|BE}}, making them useless.=== Piglins ==={{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Clock|spritetype=item|nameid=clock|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Clock|spritetype=item|nameid=clock|id=393|form=item|foot=1}}== Achievements =={{load achievements|Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny}}== Video ==''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].''<div style="text-align:center">{{yt|Q3bsT84oVz4}}</div>== History =={{History|java alpha}}{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks.|They have 228 visually distinct frames due to how the texture is generated – see the section below.}}{{History|java}}{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}}{{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}}{{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}{{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}}{{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}}{{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}{{History|||snap=20w16a|Clocks now generate in[[ruined portal]]chests.}}{{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}{{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}{{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.|Clocks currently have no function or legitimate method of obtaining them.}}{{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory.|[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}}{{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in[[ruined portal]]chests.}}{{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}{{History|foot}}=== Texture generation prior to Java Edition 13w02a ==={{:Procedural animated texture generation/Clocks}}== Issues =={{issue list}}== Trivia ==* {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point.* {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).* When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up.* Although clocks do not function in the Nether or the End, the actual daylight cycle does continue.== Gallery ==<gallery>File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near.File:Player Holding Clock.png|Early-game player holding a clock.File:Clock In Item Frame.png|A clock placed in an item frame.</gallery>== References =={{Reflist}}{{Items}}[[Category:Tools]][[Category:Renewable resources]][[cs:Hodiny]][[de:Uhr]][[es:Reloj]][[fr:Montre]][[hu:Óra]][[it:Orologio]][[ja:時計]][[ko:시계]][[nl:Klok]][[pl:Zegar]][[pt:Relógio]][[ru:Часы]][[th:นาฬิกา]][[uk:Годинник]][[zh:时钟]]</li><li>[[Ominous Bottle|Ominous Bottle]]<br/>{{Item| title = Ominous Bottle| image = Ominous Bottle JE1 BE1.png| renewable = Yes| stackable = Yes (64)}}{{Stub}}{{In development|BE|JE}}The '''Ominous Bottle''' is a potion-like item that gives the player [[Bad Omen]]. If you use it in the [[Trial Chambers]], you get the [[Trial Omen]] effect. It is obtained by killing a [[Pillager]] with a [[Banner|Ominous Banner]].[[Category:Items]][[Category:Renewable resources]]</li></ul></nowiki>
Pre-Release 1The spawning of wandering traders can now be controlled using /gamerule doTraderSpawning.
1.17
{{Extension DPL}}<ul><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item|type=| renewable = Yes| stackable = Yes (64)}}'''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s.== Obtaining ===== Mob loot ===[[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]].=== Mining ===Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment.=== Natural generation ==={{LootChestItem|prismarine-crystals}}== Usage ===== Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Prismarine Crystals|spritetype=item|nameid=prismarine_crystals|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Prismarine Crystals|spritetype=item|nameid=prismarine_crystals|id=549|form=item|foot=1}}== History =={{History|java}}{{History||1.8|snap=14w25a|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}{{History||1.9|snap=15w43a|The chance of [[guardian]]s and [[elder guardian]]s dropping prismarine crystals upon [[death]] has been increased, from 33% to 40%.}}{{History|||snap=15w43b|The chance of elder guardians [[drops|dropping]] crystals upon [[death]] has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 410.}}{{History|||snap=18w10a|Prismarine crystals now generate in [[buried treasure]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}{{History|pocket alpha}}{{History||v0.16.0|snap=build 1|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Prismarine crystals can now be found inside [[buried treasure]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}{{History|New 3DS}}{{History||1.3.12|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Renewable resources]][[de:Prismarinkristalle]][[es:Cristales de prismarina]][[fr:Cristaux de prismarine]][[hu:Prizmarin kristály]][[ja:プリズマリンクリスタル]][[ko:프리즈머린 수정]][[lzh:海磷晶]][[nl:Prismarienkristallen]][[pl:Kryształy pryzmarynu]][[pt:Cristais de prismarinho]][[ru:Призмариновый кристалл]][[uk:Призмаринові кристали]][[zh:海晶砂粒]]</li><li>[[Snowball|Snowball]]<br/>{{about|the throwable item|the enchantment in ''Minecraft Dungeons''|MCD:Snowball}}{{ItemEntity|image=Snowball.png|renewable=Yes|stackable=Yes (16)<br>Yes (64){{upcoming|java Combat Tests}}|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks}}'''Snowballs''' are throwable combat items that hit but do not damage most [[Mob|mobs]] on impact.== Obtaining =={{see also|Tutorials/Snow farming}}=== Mining ===A [[shovel]] without the [[Silk Touch]] enchantment can get 4 snowballs by breaking a [[snow block]], and 1–8 snowballs by breaking or blasting [[snow layer]]s – one per layer. The [[Fortune]] enchantment does not affect these amounts.{{IN|bedrock}}, snowballs are dropped from snow layers even when mined with a Silk Touch shovel.<ref>{{bug|MCPE-59729||Snow layers don't drop themselves when mined with a silk touch enchanted shovel}}</ref>==== Explosions ====Creeper and TNT [[explosion]]s leave snowballs in the resulting debris field if near snow.==== Ravagers ===={{IN|BE}}, Ravagers destroy snow layers, dropping snowballs.==== Pistons ===={{IN|BE}}, a block or piston head pushed into the position of snow layers destroys the snow layers, dropping snowballs. 1-3 layers drops 1 snowball, 4-5 layers drops 2 snowballs, 6-7 layers drops 3 snowballs and 8 layers drops 4 snowballs.=== Mob loot ===[[Snow golem]]s drop 0–15 snowballs upon death, unaffected by [[Looting]].=== Chest loot ==={{LootChestItem|snowball}}== Usage ===== Crafting ingredient ==={{crafting usage}}=== Combat ===[[File:Throwing a snowball on a pig.gif|300px|thumbnail|right|Throwing a snowball on a pig animation.]]Snowballs can be thrown by {{control|using}} them. There is no charging time or cooldown for firing them,{{Until|java Combat Tests}} meaning they can be thrown as fast as the player can click.Like other projectiles, snowballs are affected by gravity: their range is the same as those of [[egg]]s and [[ender pearl]]s, less than that of [[arrow]]s fired from [[bow]]s, and more than that of [[splash potion]]s. In [[Bedrock Edition]], players will receive damage and will be knockbacked.Snowballs deal {{hp|3}} each to [[blaze]]s but they deal no damage to other mobs. Mobs still receive knockback and act the same as if they were being damaged (for example, [[zombified piglin]]s who are hit by snowballs become aggressive). Players {{in|BE}} receive knockback, while players {{in|JE}} are unaffected.<ref>{{bug|MC-3179|||WAI}}</ref>{{Until|java Combat Tests}}When fighting the [[ender dragon]], [[end crystal]]s are able to be destroyed by snowballs being thrown at them.Snowball, like other projectiles, can be used to distract the [[warden]]. A warden walks towards the location where the snowball lands to inspect it, giving the player time to escape. However, if snowballs are fired too frequently (at least twice in 5 seconds), the warden walks straight to the player instead.In the new versions they can hit players but just only in bedrock=== Dispenser ===Snowballs can be fired from [[dispenser]]s.== Sounds =={{Edition|Java}}:<br>Thrown snowballs use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|rowspan=3|sound=Bow shoot.ogg|subtitle=Snowball flies|source=neutral|description=When a player throws a snowball|id=entity.snowball.throw|translationkey=subtitles.entity.snowball.throw|volume=0.5|pitch={{frac|1|3}}-0.5|distance=16}}{{Sound table|subtitle=Snowball flies|source=neutral|description=When a snow golem shoots a snowball|id=entity.snow_golem.shoot|translationkey=subtitles.entity.snowball.throw|volume=1.0|pitch={{frac|1|3}}-0.5|distance=16}}{{Sound table|subtitle=Dispensed item|source=block|description=When a dispenser shoots a snowball|id=block.dispenser.launch|translationkey=subtitles.block.dispenser.dispense|volume=1.0|pitch=1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|rowspan=3|sound=Bow shoot.ogg|source=player|description=When a player throws a snowball|id=random.bow|volume=0.5|pitch=0.33-0.5}}{{Sound table|source=neutral|description=When a snow golem shoots a snowball|id=mob.snowgolem.shoot|volume=1.0|pitch=0.8-1.2}}{{Sound table|source=player|description=When a dispenser shoots a snowball|id=random.bow|volume=1.0|pitch=0.83-1.25|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Snowball|spritetype=item|nameid=snowball|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|showentitytags=y|generatetranslationkeys=y|displayname=Snowball|spritetype=entity|nameid=snowball|entitytags=impact_projectiles|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Snowball|spritetype=item|nameid=snowball|id=374|form=item|foot=1}} {{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Snowball|spritetype=entity|nameid=snowball|id=81|foot=1}}=== Entity Data ===Snowballs have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Advancements =={{Load advancements|Bullseye}}== Video ==<div style="text-align:center">{{yt|2E-c9P8kyfg}}</div>==History=={{History|java alpha}}{{History||v1.0.5|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.|Snowballs are used to craft [[snow block]]s.|Snowballs could stack up to 64.}}{{History||v1.0.5_01|Snowballs now stack to 8.|Added a new snowball [[sound]] effect.|Harvesting snowballs now requires a [[shovel]].}}{{History||v1.0.6|Snowballs now stack up to 16.|Thrown snowballs no longer disappear.}}{{History||v1.1.1|It is no longer possible to obtain more than four snowballs from a solid [[snow block]] (the [[player]] was previously able to obtain 4-6 snowballs per snow block allowing an infinite number of snowballs to be made).}}{{History||v1.2.0|snap=preview|[[Fireball]]s use the same texture as the snowball.}}{{History|java beta}}{{History||1.2|Snowballs can now be fired by [[dispenser]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[Fireball]]s no longer use the snowball texture.}}{{History|||snap=RC1|Snowball throwing sound was changed.}}{{History||1.9|snap=15w32a|Snowballs no longer damage the [[ender dragon]].}}{{History|||snap=15w36b|Snowballs now produce particles when thrown at an entity.}}{{History|||snap=15w49a|Snowballs, as well as all projectiles, now take the thrower's motion into account when fired.}}{{History||1.11|snap=16w32a|The entity ID has been changed from <code>Snowball</code> to <code>snowball</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 332.}}{{History||1.14|snap=18w43a|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}}{{History|||snap=18w49a|Snowballs can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}}{{History|||snap=19w08a|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}}{{History||1.16.2|snap=Pre-Release 1|Snowballs are now affected by [[bubble column]]s.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Snowballs now generate in [[ancient city]] chests.}}{{History|upcoming java}}{{History||Combat Tests|snap=Combat Test 4|Snowballs now stack to 64, once again.|Snowballs now have 4-tick cooldown and are not rendered for the first 2 ticks to prevent screen flickering.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs. They are currently unobtainable and serve no purpose.}}{{History||v0.3.0|Snowballs now drop as an item when mining [[snow block]]s and [[snow layer]]s.|Snowballs can be used to craft [[snow block]]s.}}{{History||v0.4.0|Snowballs can now be thrown.}}{{History||v0.11.0|snap=build 14|Snowballs are now available in the [[creative]] inventory.}}{{History||v0.12.0|Snowballs now deal [[damage]] to [[blaze]]s.}}{{History||v0.12.1|snap=build 1|Added [[snow golem]]s, which [[drops|drop]] snowballs.}}{{History|bedrock}}{{History||1.2.0|Snowballs now deal knockback to [[player]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Snowballs can now be found in some [[snowy tundra]] [[village]] house [[chest]]s.}}{{History|||snap=beta 1.11.0.5|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}}{{History||xbox=none|xbone=none|ps=1.90|switch=none|wiiu=none|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed.}}{{History|3DS}}{{History||0.1.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* A thrown snowball faces the player in the first-person view, while it appears horizontally rotated in third-person view. This is the case for all throwable items ([[ender pearl]]s, [[egg]]s, snowballs, and all throwable [[potion]]s).== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--snowball Taking Inventory: Snowball] – Minecraft.net on August 3, 2019{{Items}}{{entities}}[[Category:Combat]][[cs:Sněhová koule]][[de:Schneeball]][[es:Bola de nieve]][[fr:Boule de neige]][[hu:Hógolyó]][[ja:雪玉]][[ko:눈덩이]][[nl:Sneeuwbal]][[pl:Śnieżka]][[pt:Bola de neve]][[ru:Снежок]][[th:บอลหิมะ]][[uk:Сніжок]][[zh:雪球]]</li></ul>
21w05aWandering traders can sell small dripleaf.
21w13aWandering traders can sell pointed dripstone, rooted dirt and moss block.
1.19
{{Extension DPL}}<ul><li>[[Red Dye|Red Dye]]<br/>{{Item| title = Red Dye| renewable = Yes| stackable = Yes (64)}}'''Red dye''' is a [[Dye#Primary|primary color dye]] created primarily from flowers.== Obtaining ===== Crafting ==={{Crafting|head=1|showname=0|Poppy; Red Tulip; Beetroot |Output=Red Dye|type=Material}}{{Crafting|Rose Bush|Output=Red Dye,2|type=Material|foot=1}}=== Trading ===[[Wandering trader]]s sell 3 red dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Red Dye}}=== Trading ===Journeyman-level shepherd villagers have a {{frac|1|6}} chance to buy 12 red dye for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Red Dye|spritetype=item|nameid=red_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Red Dye|spritetype=item|nameid=red_dye|aliasid=dye / 1|id=396|form=item|translationkey=item.dye.red.name|foot=1}}== Video ==<div style="text-align:center">{{yt|tqTbsbt2irk}}</div>== History =={{History|java beta}}{{History||January 10, 2011<ref group="n">Supposed time when fragment was filmed. Based on modified date of client.jar/gui/trap.png in [[Beta 1.2]].</ref>|link=https://www.youtube.com/watch?v=cBF2ugTzXqQ&t=181s|[[File:Red Dye (pre-release).png|32px]] Shown rose red in development as part of [[Minecraft: The Story of Mojang]].}}{{History||1.2|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}{{History||1.6.6|Roses can now be generated using [[Bone Meal|bone meal]], making rose red [[renewable resource|renewable]].}}{{History|java}}{{History||1.3.1|snap=1.3|[[File:Red Dye JE2 BE2.png|32px]] The texture of rose red has now been changed.}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Rose red can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|Rose red can now be used to craft stained clay.}}{{History||1.7.2|snap=13w36a|Rose red is now crafted using a poppy instead of a rose, as the latter is removed.|Rose red can now be crafted using red tulips and rose bushes.}}{{History|||snap=13w37a|Each poppy now yields only 1 rose red, instead of 2.}}{{History|||snap=13w41a|Rose red can now be used to craft stained glass.}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.9|snap=15w31a|Rose red can now be crafted using [[beetroot]].}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}{{History||1.12|snap=17w06a|Rose red can now be used to craft red [[concrete powder]].}}{{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|"Rose Red" has now been renamed to "Red Dye".|[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}{{History|||snap=18w44a|Red dye can now change the text color on [[sign]]s to red.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells red dye.}}{{History|||snap=19w11a|Red dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Red dye can now be used to craft [[red candle]]s.}}{{History|||snap=21w19a|Red dye can no longer be used to craft red candles.}}{{History|||snap=Pre-release 1|Red dye can once again be used to craft red candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Red dye can now change the text color on [[hanging sign]]s to red.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Red Dye JE1 BE1.png|32px]] Added rose red. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Rose red is now obtainable by smelting red [[mushroom]]s.|Rose red can now be used to craft other dyes and red wool.}}{{History||v0.8.0|snap=build 1|[[File:Red Dye JE2 BE2.png|32px]] The texture of red dye has been changed.|Rose red is now used to craft [[cocoa beans]].}}{{History||v0.9.0|snap=build 3|Rose red can now be obtained by putting a poppy, red tulip or rose bush [[flower]]s in the crafting grid.}}{{History||v0.15.0|snap=build 1|Red mushrooms can no longer be smelted to obtain rose red.}}{{History||v0.16.0|snap=build 1|Rose red is no longer used to craft cocoa beans.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|"Rose Red" has now been renamed to "Red Dye".}}{{History||1.10.0|snap=beta 1.10.0.3|Red dye can now be [[trading|bought]] from [[wandering trader]]s.|[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Red dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of red dye has been changed from <code>dye/1</code> to <code>red_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}{{History||xbox=none|xbone=none|ps=1.83|switch=none|wiiu=none|"Rose Red" has now been renamed to "Red Dye".}}{{History||ps=1.90|[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}{{History|foot}};Notes{{reflist|group=n}}== Issues =={{issue list}}{{Items}}[[cs:Šípková červeň]][[de:Roter Farbstoff]][[es:Tinte rojo]][[fr:Teinture rouge]][[hu:Rózsavörös]][[ja:赤色の染料]][[ko:장밋빛 빨강 염료]][[nl:Rozenrood]][[pl:Czerwony barwnik]][[pt:Corante vermelho]][[ru:Красный краситель]][[zh:红色染料]][[Category:Items]][[Category:Dyes]][[Category:Renewable resources]]</li><li>[[Minecart with Command Block|Minecart with Command Block]]<br/>{{ItemEntity|renewable=No|stackable=No|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks|image=Minecart with Command Block.gif|image2=Minecart with Command Block BE.gif|invimage1=Minecart with Command Block|networkid=10|drops={{drop|Item|Minecart|1}}|health={{hp|6}}|rarity=Epic}}A '''minecart with command block''' is an impulse{{only|java|short=y}} or repeating{{only|bedrock|education|short=y}} [[command block]] inside a [[minecart]].== Obtaining ==The minecart with command block is obtainable only using the [[command]] {{cmd|give @s command_block_minecart}}, as it does not appear in the creative inventory{{only|BE}} and has no [[crafting]] recipe. It can also be summoned using the command {{cmd|summon command_block_minecart}}. It can be broken like any other minecart, but only the minecart is retained, while the command block is lost.== Usage =={{main|Command Block}}The minecart with command block combines the functionalities of both minecarts and command blocks. Although the minecart visually contains an impulse command block, it functions more similarly to a repeating command block, and runs its command once every four game [[tick]]s when on an active [[activator rail]]. When it passes over a [[detector rail]] with a [[comparator]] connected next to it, it outputs the command block's result.== Sounds =={{Edition|Java}}:<br>Minecarts with command blocks use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="rollsource">{{bug|MC-42132}}</ref>{{Sound table|sound=Minecart rolling.ogg|subtitle=Minecart rolls|source=Friendly Creatures <ref group=sound name=rollsource/>|overridesource=1|description=While a minecart with command block is moving|id=entity.minecart.riding|translationkey=subtitles.entity.minecart.riding|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Minecart rolling.ogg|source=neutral|description=While a minecart with command block is moving|id=minecart.base|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Minecart with Command Block|spritetype=item|nameid=command_block_minecart|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Minecart with Command Block|spritetype=entity|nameid=command_block_minecart|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Minecart with Command Block|spritetype=item|nameid=command_block_minecart|id=563|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Minecart with Command Block|spritename=minecart-with-repeating-command-block|spritetype=entity|nameid=command_block_minecart|id=100|foot=1}}=== Entity data ===Minecarts with command blocks have entity data associated with them that contain various properties of the entity. {{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== History =={{History|java}}{{History||1.7.2|snap=13w39a|[[File:Minecart with Command Block JE1.png|32px]] [[File:Minecart with Command Block (item) JE1 BE2.png|32px]] Added minecart with command block.}}{{History||1.9|snap=15w34a|[[File:Minecart with Command Block JE2.png|32px]] The texture of the [[command block]] in the [[minecart]] has been removed due to the new texture and types for the command block.}}{{History|||snap=15w35a|[[File:Minecart with Command Block JE3.png|32px]] The texture of the command block has been changed.}}{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartCommandBlock</code> to <code>commandblock_minecart</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 422.}}{{History|||snap=pre5|The entity ID has been changed to <code>command_block_minecart</code>.}}{{History||1.14|snap=18w43a|[[File:Minecart with Command Block JE4.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The textures of the minecart with command block has been changed.}}{{History||1.17|snap=21w20a|Minecart with command block [[Rarity|rarity color]] was changed from common to epic.}}{{History||1.19.3|snap=22w44a|Minecart with command block is now available in the creative inventory, but only if cheats are enabled.}}{{History|||snap=22w45a|Moved the minecart with command block behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}}{{History|pocket}}{{History||1.0.5|snap=alpha 1.0.5.0|[[File:Minecart with Command Block BE1.png|32px]] [[File:Minecart with Command Block (item) BE1.png|32px]] Added minecart with command block. The [[minecart]] has a [[repeating command block]] in it, instead of an impulse command block.}}{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has been changed from <code>minecartcommandblock</code> to <code>command_block_minecart</code>.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Command Block BE2.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The texture of the minecart with command block has been changed. Also the item texture has been changed to match {{el|je}}'s.<ref>{{bug|MCPE-42990}}</ref>}}{{History|console}}{{History||xbox=?|xbone=?|ps=?|wiiu=?|switch=?|Added minecart with command blocks. This only exists as an item, as placing it will result in a normal minecart being placed. The command block in the minecart cannot be modified via NBT editing and it has an unused tooltip stating "Used to execute commands on the move!".}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Minecart with command block 13w39b.png|A minecart with command block in [[1.16.4]].File:A minecart command block testing the block in the red bucket with air.png|A minecart command block testing the block in the red area with [[air]].</gallery>==References=={{Reflist}}{{Items}}{{Entities}}[[de:Befehlsblocklore]][[fr:Wagonnet à bloc de commande]][[it:Carrello da miniera]][[ja:コマンドブロック付きのトロッコ]][[nl:Mijnkar met opdrachtblok]][[pl:Wagonik z blokiem poleceń]][[pt:Carrinho de mina com bloco de comando]][[ru:Вагонетка с командным блоком]][[uk:Вагонетка з командним блоком]][[zh:命令方块矿车]]</li></ul>
22w15aWandering traders can sell mangrove propagules.
1.20
(Experimental)
23w07aWandering traders can sell cherry saplings.
Upcoming Java Edition
Villager Trade Rebalance
(Experimental)
23w31aWandering traders now sell more items, and buy certain items from the player.
Most existing trades have lower prices and higher amounts in stock.
Bedrock Edition
1.10.0
{{Extension DPL}}<ul><li>[[Rabbit Stew|Rabbit Stew]]<br/>{{Item| title = Rabbit Stew| heals = {{hunger|10}}| renewable = Yes| stackable = No}}'''Rabbit stew''' is a [[food]] [[item]] that can be eaten by the [[player]].== Obtaining ===== Crafting ==={{Crafting |shapeless=true |B1=Cooked Rabbit |A2=Carrot |B2=Baked Potato |C2=Any Mushroom |B3=Bowl |Output=Rabbit Stew |type=Foodstuff}}=== Trading ==={{IN|bedrock}}, novice-level Butcher villagers always offer to sell rabbit stew for one emerald as their second trade.{{IN|java}}, novice-level Butcher villagers have a 50% chance of offering rabbit stew for one emerald.== Usage ===== Food ===To eat rabbit stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|10}} [[hunger]] and 12 hunger [[Hunger#Mechanics|saturation]]. This restores more hunger than any other food type in the game except [[cake]], but has less saturation than a [[golden carrot]], a [[cooked porkchop]], or a [[steak]].Eating rabbit stew leaves the player with an empty bowl, similar to [[mushroom stew]], [[suspicious stew]], and [[beetroot soup]].=== Wolves ==={{IN|bedrock}}, rabbit stew can be used to feed [[wolves]], healing them by {{hp|10|mob=1}}. However, unlike other wolf food, rabbit stew does not speed up the growth of baby wolves, and it cannot be used to breed them. It is usable only on a wolf that has less than full health.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Rabbit Stew|spritetype=item|nameid=rabbit_stew|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Rabbit Stew|spritetype=item|nameid=rabbit_stew|id=290|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video ==<div style="text-align:center">{{yt|GwCqwtydRBc}}</div>== History =={{History|java}}{{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483725253018157057}}|[[Ryan Holtz]] tweets the recipe of rabbit stew, and that it can restore hunger better than any other item other than [[golden apple]]s (which was incorrect, as golden apples restore less hunger, but a whole [[cake]] restores more).}}{{History|||snap=14w27a|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 413.}}{{History||1.14|snap=18w43a|[[File:Rabbit Stew JE2.png|32px]] The texture of rabbit stew has been changed.|The rabbit stew's [[recipe]] is now shapeless.}}{{History|||snap=18w50a|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.}}{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}{{History|pocket alpha}}{{History||v0.13.0|snap=build 1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.|The recipe for rabbit stew is now shapeless.}}{{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.|The recipe for rabbit stew is now shapeless.}}{{History|new 3ds}}{{History||0.1.0|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* If the ingredients of rabbit stew were eaten separately and the [[mushroom]] had become half of a [[mushroom stew]], they would restore a total of {{Hunger|16}} and 19.2 saturation points. Without counting the mushroom, the separate ingredients would restore {{Hunger|13}} and 15.6 saturation points. Therefore, crafting rabbit stew results in a net loss of restorative points, though it is quicker than eating all the ingredients separately.* Rabbit stew restores more hunger and total food points (hunger + saturation) than nearly any other single item (the exception is a suspicious stew with Saturation). This is balanced by the point that the stew does not stack, and with its complex recipe it's not so easy to make "on the road". The suspicious stew shares the unstackability, but with only four ingredients it can at least be crafted in the inventory.==Gallery==<gallery>Rabbit Stew Crafting.jpg|Crafting rabbit stew.</gallery>== References =={{Reflist}}{{items}}[[de:Kaninchenragout]][[es:Estofado de conejo]][[it:Stufato di coniglio]][[fr:Ragoût de lapin]][[ja:ウサギシチュー]][[ko:토끼 스튜]][[nl:Konijnenstoofpot]][[pl:Gulasz z królika]][[pt:Ensopado de coelho]][[ru:Тушёный кролик]][[uk:Тушкований кролик]][[zh:兔肉煲]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Netherite Scrap|Netherite Scrap]]<br/>{{About|the unrefined material|the refined item|Netherite Ingot|other uses|Netherite}}{{Item| title = Netherite Scrap| image = Netherite Scrap.png| rarity = Common| renewable = No| stackable = Yes (64)}}'''Netherite scrap''' is a material [[smelt]]ed from [[ancient debris]], which is found in [[the Nether]]. It is used solely for crafting [[Netherite Ingot|netherite ingots]]. Like all netherite-related items, it is not flammable.== Obtaining ===== Smelting ==={{Smelting|Ancient Debris|Netherite Scrap|2}}=== Chest loot ==={{LootChestItem|netherite-scrap}}== Usage ===== Crafting ingredient ==={{Crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Netherite Scrap|spritetype=item|nameid=netherite_scrap|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Netherite Scrap|spritetype=item|nameid=netherite_scrap|id=613|form=item|foot=1}}== History =={{History|java}}{{History||1.16|snap=20w06a|[[File:Netherite Scrap JE1.png|32px]] Added netherite scrap.}}{{History|||snap=20w10a|[[File:Netherite Scrap JE2 BE1.png|32px]] The texture of netherite scrap has been changed.}}{{History|||snap=20w16a|Netherite scraps now generate in[[bastion remnant]]chests.}}{{History||1.16.2|snap=20w30a|The chance of finding netherite scraps in bastion remnant chests has been increased.}}{{History|bedrock}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Scrap JE2 BE1.png|32px]] Added netherite scrap.}}{{History|||snap=beta 1.16.0.57|Netherite scraps now generate in [[bastion remnant]] chests.}}{{History|foot}}== Issues =={{Issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--netherite-scrap Taking Inventory: Netherite Scrap] – Minecraft.net on March 25, 2021{{Items}}[[Category:Non-renewable resources]][[de:Netheritplatten]][[fr:Fragments de Netherite]][[it:Frammento di netherite]][[ja:ネザライトの欠片]][[ko:네더라이트 파편]][[pl:Odłamek netherytu]][[pt:Fragmentos de netherita]][[ru:Незеритовый скрап]][[th:เศษเนเธอไรต์]][[uk:Незеритовий уламок]][[zh:下界合金碎片]]</li></ul>
beta 1.10.0.3Wandering Trader (5) Added the wandering trader, available only through Experimental Gameplay.
1.11.0
{{Extension DPL}}<ul><li>[[Clay Ball|Clay Ball]]<br/>{{Item| image = Clay Ball.png| stackable = Yes (64)| renewable = Yes}}{{about|the item|the block|Clay|other uses|Clay (disambiguation)}}A '''clay ball''' is the item obtained from [[clay]] used for [[crafting]] or making [[brick]]s.== Obtaining ===== Block loot ===Clay balls are obtained when a [[clay]] block is broken with a non-[[Silk Touch]] tool. Each block yields four clay balls regardless of [[Fortune]].=== Chest loot ==={{LootChestItem|clay-ball}}=== Villager gifts ===If a [[player]] has the [[Hero of the Village]] status effect, a Mason [[villager]] might throw that player a [[clay block]] as a gift. {{Only|java}} This can be placed and [[breaking|broken]] to harvest clay balls.== Usage ==Clay balls can be [[crafting|crafted]] back together to form [[clay]] blocks or baked in a [[furnace]] to create [[brick]]s.=== Crafting ingredient ==={{crafting usage}}=== Smelting ingredient ==={{Smelting|showname=1|Clay Ball|Brick|0.3}}=== Trading ===Novice-level [[Villager|mason villagers]] buy 10 clay balls for 1 [[emerald]] as part of their [[trades]].== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Clay Ball|spritetype=item|nameid=clay_ball|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Clay|spritetype=item|nameid=clay_ball|id=384|form=item|foot=1}}== History =={{History|java alpha}}{{History||v1.0.11|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}{{History|java}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 337.}}{{History||1.14|snap=18w43a|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}}{{History|||snap=18w49a|Clay can now be found in [[chest]]s in [[village]] mason houses.}}{{History|||snap=18w50a|Clay can now be found in [[chest]]s in [[desert]] [[village]] houses.}}{{History|||snap=19w11a|Clay is now [[trading|bought]] by [[villager]]s of the new mason profession.}}{{History||1.16|snap=20w06a|"Clay" has been renamed to "Clay Ball."}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay. It is currently unobtainable and serves no purpose.}}{{History||v0.3.2|4 clay items are now dropped from clay blocks when broken.|Clay can now be crafted into clay blocks.|Clay can now be smelted into bricks.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.|10–13 clay can now be [[trading|sold]] to stone mason [[villager]]s for an [[emerald]].}}{{History||1.11.0|snap=beta 1.11.0.1|Clay can now be found in [[village]] mason [[chest]]s and [[desert]] village house chests.}}{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, stone mason villagers now [[trading|buy]] 10 clay for an emerald<!-- previously 10-13 -->.}}{{History||1.19.0|snap=beta 1.19.0.24|Clay ball now [[renewable]] by placing [[mud]] above a block which has [[pointed dripstone]] underneath.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:ClayInNumerousForms.png</gallery>== Notes =={{fnlist}}{{Items}}[[cs:Jíl]][[de:Tonklumpen]][[es:Bola de arcilla]][[fr:Motte d'argile]][[hu:Agyag (Tárgy)]][[it:Zolla di argilla]][[ja:粘土玉]][[ko:점토 덩이]][[nl:Klei (voorwerp)]][[pl:Glina]][[pt:Bola de argila]][[ru:Глина]][[uk:Глиняна кулька]][[zh:黏土球]]</li><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item| title = Powder Snow Bucket| image = Powder Snow Bucket.png| renewable = Yes| stackable = No}}A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside.== Obtaining ==A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]].== Usage ==Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons.[[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling.== Sounds =={{el|je}}:{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|subtitle=Bucket empties|source=block|description=When a powder snow bucket is placed|id=item.bucket.empty_powder_snow|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref>|distance=16}}{{Sound table|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|subtitle=Bucket fills|source=player|description=When a bucket is filled with powder snow|id=item.bucket.fill_powder_snow|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref>|distance=16}}{{Sound table|sound=Powder Snow break1.ogg|sound2=Powder Snow break2.ogg|sound3=Powder Snow break3.ogg|sound4=Powder Snow break4.ogg|sound5=Powder Snow break5.ogg|sound6=Powder Snow break6.ogg|sound7=Powder Snow break7.ogg|subtitle=Block broken|source=block|description=When a bucket is filled with powder snow|id=block.powder_snow.break|translationkey=subtitles.block.generic.break|volume=1.0|pitch=0.8|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|source=player|description=When a bucket is filled with powder snow|id=bucket.fill_powder_snow|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|source=block|description=When a powder snow bucket is placed|id=bucket.empty_powder_snow|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Powder Snow Bucket|spritetype=item|nameid=powder_snow_bucket|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|showaliasids=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Powder Snow Bucket|spritetype=item|nameid=powder_snow_bucket|aliasid=bucket / 11|form=item|id=368|foot=1}}== History =={{History|java}}{{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}}{{History|bedrock}}{{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.|The powder snow bucket replaced the powder snow block in the creative inventory.}}{{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}}{{h|foot}}== Issues =={{Issue list}}==Gallery==<gallery>Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket.Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket.Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket.</gallery>{{Items}}[[Category:Renewable resources]][[Category:Tools]][[de:Pulverschneeeimer]][[es:Cubo con nieve polvo]][[fr:Seau de neige poudreuse]][[it:Secchio di neve polverosa]][[ja:粉雪入りバケツ]][[pl:Wiadro sypkiego śniegu]][[pt:Balde de neve fofa]][[ru:Ведро с рыхлым снегом]][[zh:细雪桶]]</li></ul>
beta 1.11.0.3Wandering traders now drink a potion of invisibility during dusk, when hurt by projectiles or magic attacks, and when avoiding illagers and zombies.
If a player is holding an emerald, wandering traders now hold items they want to trade.
The spawning of wandering traders can now be enabled or disabled using the /mobevent command.
beta 1.11.0.4Wandering traders have been fully implemented and are now separate from Experimental Gameplay.
Wandering traders now disappear faster after all trades are disabled.
Wandering traders now have 6 random trades, instead of 4.
1.12.0
{{Extension DPL}}<ul><li>[[:Category:Planned items|Category:Planned items]]<br/>All pages relating to items that have been officially announced, but are not yet in the game.__EXPECTUNUSEDCATEGORY__[[Category:Items]][[Category:Planned]][[pt:Itens planejados]]</li><li>[[Glass Bottle|Glass Bottle]]<br/>{{about|the empty bottle||Bottle}}{{Item| image = Glass Bottle.png| renewable = Yes| stackable = Yes (64)}}A '''glass bottle''' is an [[item]] that can hold [[water]], [[potion]]s, [[Honey Bottle|honey]], or [[dragon's breath]].== Obtaining ==Glass bottles can be obtained by crafting, drinking from bottles, [[fishing]], or from [[witch]] drops.=== Crafting ==={{Crafting|A2= Glass|C2= Glass|B3= Glass|Output= Glass Bottle,3|type= Brewing}}=== Drinking ===Drinking a [[potion]] or [[Honey Bottle|honey bottle]] returns the empty glass bottle. Throwing a splash potion or a lingering potion does not return a glass bottle, but brewing a lingering potion gives back a glass bottle.=== Mob loot ===[[Witch]]es have a chance of dropping 0–6 glass bottles upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0–15 glass bottles.=== Mud ==={{control|Using}} a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] on [[dirt]], [[coarse dirt]] or [[rooted dirt]] will transforming it into a [[mud]] block, at the same time leaving the player with an empty glass bottle.=== Cauldrons ==={{control|Using}} a water bottle (or, {{in|bedrock}}, a potion, splash potion, or lingering potion) on a [[cauldron]] that is not yet full adds that liquid to the cauldron, leaving the player with an empty glass bottle.== Usage ==Glass bottles can be filled to make [[water bottle]]s, which can then be used to [[brew]] items with a [[brewing stand]]. Glass bottles are also used to hold the resulting [[potion]].=== Collecting liquids ======= Water ====A bottle may be filled with water by holding it in the hand and {{control|using}} it on a [[water]] source block or a [[cauldron]] that has water in it. It can also be filled using a waterlogged block.{{only|java}}<ref>{{bug|MCPE-83420}}</ref>Also, a bottle may be filled by powering a [[dispenser]] containing a bottle and pointed at a water source block. This does not work with cauldrons.<ref>{{bug|MC-165196|||Invalid}}</ref>If filled via a water source, the water is unaffected. If filled via a cauldron, {{frac|1|3}} of the water in the cauldron is removed. Therefore, using a cauldron to fill water bottles is inefficient, except in [[the Nether]] where it is normally the only way to fill bottles.==== Potion ===={{IN|bedrock}}, a bottle may be filled with potion by {{control|using}} it on a [[cauldron]] containing potion. When the bottle is filled, {{frac|1|3}} of the cauldron's potion is removed.==== Honey ====If a [[beehive|bee nest]] or [[beehive]] is full, the player can {{control|use}} a glass bottle on the block, or may power a [[dispenser]] that contains a bottle and is pointed at the block, which empties the block and creates a [[honey bottle]]. Honey bottles can also be emptied by using them in crafting recipes (such as [[sugar]] or [[honey block]]). However, a lingering potion use on tipped arrow recipe does not give the bottle back.==== Dragon's breath ===={{control|Using}} a glass bottle in clouds emitted when the [[ender dragon]] breathes or shoots a [[dragon fireball]] fills the bottle with [[dragon's breath]].When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>=== Trading ===Expert-level cleric [[villager]]s have a 50% chance to buy 9 glass bottles for one [[emerald]] as part of their trade.{{only|bedrock}}Expert-level cleric villagers have a {{frac|2|3}} chance to buy 9 glass bottles for one emerald.{{only|java}}=== Crafting ingredients ==={{Crafting usage|Glass Bottle}}== Sounds =={{edition|java}}:{{Sound table|rowspan=2|sound=Bottle fill water1.ogg|sound2=Bottle fill water2.ogg|sound3=Bottle fill water3.ogg|sound4=Bottle fill water4.ogg|subtitle=Bottle fills|source=block|description=When a bottle is filled with a liquid from a cauldron, or honey from a bee nest or beehive|id=item.bottle.fill|translationkey=subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Bottle fills|source=neutral|description=When a bottle is filled with water from a water source|id=item.bottle.fill|translationkey=subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Bottle empty1.ogg|sound2=Bottle empty2.ogg|subtitle=Bottle empties|source=block|description=When a water bottle is emptied|id=item.bottle.empty|translationkey=subtitles.item.bottle.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Bottle fill dragon breath1.ogg|sound2=Bottle fill dragon breath2.ogg|subtitle=Bottle fills|source=neutral|description=When a bottle is filled with dragon's breath|id=item.bottle.fill_dragonbreath|translationkey=subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|java}}:{{Sound table|type=bedrock|rowspan=4|sound=Water Splash Old.ogg|source=block|description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>|id=cauldron.fillwater|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.takewater|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a bottle is filled with a potion from a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.fillpotion|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a potion bottle is emptied into a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.takepotion|volume=0.1|pitch=1.0}}{{Sound table|sound=Bottle empty1.ogg|sound2=Bottle empty2.ogg|source=sound<!--bottle-->|description=When a bottle is emptied<wbr>{{Upcoming|BE 1.20.40}}|id=bottle.empty|volume=1.0|pitch=1.0}}{{Sound table|sound=Bottle fill water1.ogg|sound2=Bottle fill water2.ogg|sound3=Bottle fill water3.ogg|sound4=Bottle fill water4.ogg|source=sound<!--bottle-->|description=When a bottle is filled<wbr>{{Upcoming|BE 1.20.40}}|id=bottle.fill|volume=1.0|pitch=1.0}}{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|source=block|description=When a bottle is filled with honey from a bee nest or beehive<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>|id=bucket.fill_water|volume=1.0|pitch=1.0}}{{Sound table|sound=Bottle fill dragon breath1.ogg|sound2=Bottle fill dragon breath2.ogg|source=sound|description=When a bottle is filled with dragon's breath|id=bottle.dragonbreath|volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Glass Bottle|spritetype=item|nameid=glass_bottle|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Glass Bottle|spritetype=item|id=427|nameid=glass_bottle|form=item|foot=1}}== Achievements =={{Load achievements|You Need a Mint;Local Brewery;Bee Our guest}}== Advancements =={{load advancements|Local Brewery;You Need a Mint;Bee Our Guest}}== History =={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}{{History|||snap=Beta 1.9 Prerelease 3|[[File:Water Bottle JE1 BE1.png|32px]] Glass bottles have been given their sole function of picking up [[water]] for the [[brewing]] of [[potion]]s.}}{{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glass bottles upon [[death]].}}{{history||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}}{{history|||snap=15w43a|A glass bottle can be found in the [[brewing stand]] in an [[igloo]] basem*nt.}}{{history|||snap=15w43c|The glass bottle has been removed from igloo basem*nts.}}{{History|||snap=15w50a|Added [[sound]]s: <code>item.bottle.fill</code> and <code>item.bottle.fill_dragonbreath</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 374.}}{{History||1.14|snap=18w43a|[[File:Glass Bottle JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Dragon's Breath JE2 BE2.png|32px]] The textures of glass bottles, [[water bottle]]s and [[dragon's breath]] have been changed.}}{{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] glass bottles.}}{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].|[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}{{History|||snap=19w46a|Using glass bottles to collect honey now unlocks the [[Bee Our Guest]] advancement.}}{{History||1.19|snap=22w11a|Converting [[dirt]], [[coarse dirt]] or [[rooted dirt]] into [[mud]] using a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] now leaves the player with an empty glass bottle.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}{{History||v0.14.0|snap=build 1|Glass bottles can now be used to empty [[cauldron]]s filled with [[water]] or [[potion]]s.|Glass bottles can now be dropped by [[witch]]es.|Potions and [[splash potion]]s can now be used to fill cauldrons, which turns them into glass bottles.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].|[[Lingering potion]]s can now be used to fill [[cauldron]]s, which turns them into glass bottles.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Glass bottles can now be [[trading|sold]] to cleric [[villager]]s.}}{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].|[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}{{History|PS4}}{{History||1.90|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}{{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}}{{history|foot}}== Issues =={{issue list}}==References=={{Reflist}}{{Items}}[[cs:Lahvička]][[de:Glasflasche]][[es:Frasco de cristal]][[fr:Fiole]][[hu:Üvegpalack]][[it:Ampolla]][[ja:ガラス瓶]][[ko:유리병]][[nl:Glazen fles]][[pl:Szklana butelka]][[pt:Frasco]][[ru:Колба]][[zh:玻璃瓶]][[Category:Renewable resources]]</li></ul>
beta 1.12.0.2Wandering traders now have sounds.
1.17.0
{{Extension DPL}}<ul><li>[[Raw Iron|Raw Iron]]<br/>{{Item| image = Raw Iron.png| renewable = No| stackable = Yes (64)}}'''Raw iron''' is a raw metal resource obtained from mining [[iron ore]].== Obtaining ===== Mining ===[[Iron ore]] and [[deepslate iron ore]] mined with a [[stone pickaxe]] or higher drops 1 unit of raw iron. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.=== Crafting ==={{Crafting|showname=1|Block of Raw Iron|Output=Raw Iron,9|type=Material|foot=1}}== Usage ==The primary usage of raw iron is smelting it into [[iron ingot]]s.=== Crafting ==={{crafting usage}}=== Smelting ingredient ==={{Smelting|showname=2|Raw Iron|Iron Ingot|0.7}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Raw Iron|spritetype=item|nameid=raw_iron|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Iron|spritetype=item|nameid=raw_iron|form=item|id=505|foot=1}}== History =={{History|java}}{{History||1.17|snap=21w14a|[[File:Raw Iron JE1.png|32px]] Added raw iron.}}{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Iron JE2.png|32px]] [[JAPPA]] shows a new raw iron texture.}}{{History|||snap=21w15a|[[File:Raw Iron JE2.png|32px]] The texture of raw iron has been changed.|Raw iron can now be used to craft [[block of raw iron]].}}{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Iron (pre-release).png|32px]] [[JAPPA]] shows a new raw iron texture again.}}{{History|||snap=21w16a|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}{{History|Bedrock}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Iron JE2.png|32px]] Added raw iron.}}{{History|||snap=beta 1.17.0.52|Raw iron are now available without enabling [[experimental gameplay]].}}{{History|||snap=beta 1.17.0.54|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}{{History|foot}}== Issues =={{Issue list}}==Gallery==<gallery>JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.Jappa Raw Ores 2.png|Jappa shows raw ore textures.Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.</gallery>{{Items}}[[Category:Non-renewable resources]][[de:Roheisen]][[es:Hierro en bruto]][[fr:Fer brut]][[it:Ferro grezzo]][[ja:鉄の原石]][[lzh:砂鐵]][[pl:Surowe żelazo]][[pt:Ferro bruto]][[ru:Необработанное железо]][[uk:Необроблене залізо]][[zh:粗铁]]</li><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}}{{Item| image = Gold Nugget.png| renewable = Yes| stackable = Yes (64)}}'''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot.== Obtaining ===== Mob loot ===[[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4.=== Crafting ==={{Crafting|Gold Ingot|Output= Gold Nugget, 9|type= Material}}=== Smelting ==={{Smelting|Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor|Gold Nugget|0,25}}=== Chest loot ==={{LootChestItem|gold-nugget}}=== Mining ===[[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. [[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop.== Usage ==Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. [[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. === Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Gold Nugget|spritetype=item|nameid=gold_nugget|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Gold Nugget|spritetype=item|nameid=gold_nugget|id=425|form=item|foot=1}}== History =={{History|Java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets.|Gold nuggets are [[drops|dropped]] by [[zombie pigmen]].|Gold nuggets can be used to craft [[gold ingot]]s.|Gold nuggets currently do not have a mouseover name.}}{{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}}{{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s.|Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}}{{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}}{{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}}{{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}}{{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}}{{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}}{{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basem*nt [[chest]]s.}}{{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}}{{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}}{{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}{{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}}{{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}}{{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}}{{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}}{{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}}{{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}}{{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}}{{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}{{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basem*nt [[chest]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}}{{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}}{{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}{{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}}{{History|Legacy Console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}{{History|3DS}}{{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}{{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Iron Nugget]]* [[Gold]]{{Items}}[[cs:Zlatý nuget]][[de:Goldklumpen]][[es:Pepita de oro]][[fr:Pépite d'or]][[hu:Aranyrög]][[it:Pepita d'oro]][[ja:金塊]][[ko:황금 조각]][[nl:Goudklompje]][[pl:Bryłka złota]][[pt:Pepita de ouro]][[ru:Кусочек золота]][[uk:Золотий самородок]][[zh:金粒]][[Category:Renewable resources]]</li></ul>
beta 1.16.230.54Wandering traders can sell small dripleaf, pointed dripstone, rooted dirt and moss block.
1.19.0
{{Extension DPL}}<ul><li>[[Chalkboard|Chalkboard]]<br/>{{Education feature}}{{unobtainable|edition=be}}{{Block|image=<gallery>Chalkboard Slate.png|SlateChalkboard Poster.png|PosterChalkboard Board.png|Board</gallery>|invimage=Slate|invimage2=Poster|invimage3=Board|transparent=Yes|renewable=No|light=No|tool=None|stackable=Yes (16)|flammable=No}}A '''chalkboard''' is a [[block]] that can display more text than a [[sign]].<ref>https://education.minecraft.net/support/knowledge-base/using-slates-posters-boards/</ref> Three sizes are available: 1×1 (slate), 2×1 (poster), and 3×2 (board).== Obtaining ==In ''[[Education Edition]]'', chalkboards can be obtained in the [[Creative inventory]] or through the {{cmd|give}} command.In ''[[Bedrock Edition]]'', chalkboards cannot be obtained by commands or the creative inventory, and can only be obtained by using glitches or inventory editors.== Usage ==A chalkboard can be used similarly to a [[sign]], to display text. Once placed, select the chalkboard and enter the desired text and click the "OK" button. The "×" in the upper right corner of the board closes the edit screen.=== Placement ===Chalkboards may be placed on the top or side of other blocks (including non-solid blocks like [[fence]]s, [[glass]], [[rail]]s, and other chalkboards). To place a chalkboard, {{control|use}} a chalkboard item while pointing at the block the chalkboard should be attached to. To place a chalkboard on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the chalkboard.1×1 slates placed on the top of a block stand on a short post, facing in the direction of the player who placed it, in any of 16 different directions. 2×1 posters and 2×3 boards can be placed in any of 4 different directions. Chalkboards placed on the side of a block simply float there, even if the block doesn't make contact with the chalkboards.=== Text ===When entering text, six lines of text are available for the slates and posters, while fifteen lines of text are available for the 2×3 boards. To switch between lines, the player can press Enter or the up/down arrow keys. The location of text currently selected has a flashing cursor.While editing, typing and backspacing can occur at any point in the line by moving the cursor using the left and right arrow keys. Once the end of the line has been reached, the word is hyphenated and is continued on the next line.After the editing window is closed, right-clicking on a chalkboard reopens the editing menu. Copy and paste can be performed, and no more than the basic/shifted keyboard characters may be entered.=== Interaction ===Chalkboards act as though they have a {{control|use}} action, so {{control|sneaking}} is required to place blocks or use items while the cursor is pointed at them.Unlike signs, boards block a [[piston]] from moving.Boards have no collision box (they are completely non-solid), so [[item]]s and [[mob]]s can move through boards blocks. Other blocks (including other boards) can be placed on any edge of a board.[[Water]] and [[lava]] flow around boards. Lava can create [[fire]] in [[air]] blocks next to boards as if the boards were flammable, but the boards do not burn.== Sounds =={{Sound table/Block/Stone/BE}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=chalkboard|spritetype=block|nameid=chalkboard|id=230|form=block|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name}}{{ID table|displayname=Item|spritename=board|spritetype=item|nameid=board|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name|id=454|form=item|foot=1}}=== Metadata ==={{see also|Data values}}Chalkboards uses the following data values:*Slate: 1*Board: 2*Poster: 3<!--{{/DV}}-->=== Block states ==={{see also|Block states}}{{info needed}}<!--{{/BS}}-->== History =={{History|pocket alpha}}{{History||v0.16.0|snap=build 1|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards, likely as an accidental addition.|Chalkboards can be obtained and placed using the {{cmd|give}} and {{cmd|setblock}} [[command]]s respectively. However, they serve no purpose.}}{{History|||snap=build 2|Chalkboards have now been removed. However, the textures still exist.}}{{History|bedrock}}{{History||1.11.0|snap=beta 1.11.0.1|Re-added chalkboards. They still exist as entities, but can't be spawned. The items can't be spawned either.}}{{h||1.17.30|snap=beta 1.17.30.20|Chalkboards can now be placed consistently.}} {{History|education}}{{History||MinecraftEdu|link=MinecraftEdu|[[File:Oak Sign JE1 BE1.png|30px]] [[MinecraftEdu]], Education Edition's predecessor, had "[[Big Sign]]s", 3 block wide signs that served a similar purpose.}}{{History||1.0|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards.}}{{History||1.0.2|The UI of chalkboards now has a locked option.|[[Player|Students]] now can place their own chalkboards even without a worldbuilder ability.}}{{History|foot}}== Gallery ==<gallery>Education Edition Exclusive Features.png|The chalkboard placed in a world along with other Education Edition features.Chalkboardsingamepe.png|The chalkboard in [[Pocket Edition v0.16.0 alpha build 1]].</gallery>== References =={{Reflist}}{{Blocks|Utility}}{{Items}}{{Education Edition}}[[Category:Utility blocks]][[Category:Block entities]][[Category:Education Edition blocks]][[Category:Education Edition items]][[pt:Lousa]][[de:Tafel]][[fr:Ardoise]][[ja:黒板]][[pl:Tablica kredowa]][[ru:Доска]][[uk:Дошка]][[zh:黑板]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}{{Item| image = Recovery Compass.gif| renewable = No| stackable = Yes (64)}}A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.== Obtaining ===== Crafting ==={{Crafting|A1= Echo Shard |B1= Echo Shard |C1= Echo Shard|A2= Echo Shard |B2= Compass |C2= Echo Shard|A3= Echo Shard |B3= Echo Shard |C3= Echo Shard|Output= Recovery Compass|type= Tool}}== Usage ==When held by a player, the recovery compass will point towards the spot where they previously died.The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.=== Enchantments ===A recovery compass can receive the following [[enchantment]]s:{| class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Curse of Vanishing]]{{only|bedrock|short=1}}|I|{{Inventory slot|Anvil}}|-|}== Data values =={{Missing information|section|data values for Bedrock Edition|type=data}}=== ID ===[[Java Edition|''Java Edition'']]:{{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}==History=={{History|java}}{{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}{{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}{{History|bedrock}}{{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}{{History|foot}}==Issues=={{issue list}}==Gallery==<gallery>File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref></gallery>==References=={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023{{Items}}[[Category:Tools]][[Category:Non-renewable resources]][[de:Bergungskompass]][[es:Brújula de recuperación]][[fr:Boussole de récupération]][[ja:リカバリーコンパス]][[pl:Kompas powrotny]][[pt:Bússola de retomada]][[ru:Компас восстановления]][[th:เข็มทิศกู้คืน]][[uk:Компас відновлення]][[zh:追溯指针]]</li></ul>
beta 1.19.0.24Wandering traders can sell mangrove propagules.
1.19.10
{{Extension DPL}}<ul><li>[[Prismarine Shard|Prismarine Shard]]<br/>{{Item| renewable = Yes| stackable = Yes (64)| type =}}A '''prismarine shard''' is an item obtained by defeating [[guardian]]s or [[elder guardian]]s. It can be used to craft various [[prismarine]] blocks as well as [[sea lantern]]s.== Obtaining ==Prismarine shards are dropped upon the death of [[guardian]]s and [[elder guardian]]s. From these mobs, 0–2 shards are dropped each time. This can be increased to a maximum of 5 with the [[Looting]] enchantment.== Usage ===== Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Prismarine Shard|spritetype=item|nameid=prismarine_shard|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Prismarine Shard|spritetype=item|nameid=prismarine_shard|aliasid=prismarineshard|id=565|form=item|foot=1}}== History =={{History|java}}{{history||1.8|snap=14w25a|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 409.}}{{History||1.14|snap=18w43a|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}{{History|pocket alpha}}{{History||v0.16.0|snap=build 1|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Shard JE2 BE2.png|32px]] The texture of prismarine shards has now been changed.}}{{History|New 3DS}}{{History||1.3.12|[[File:Prismarine Shard JE1 BE1.png|32px]] Added prismarine shards.}}{{History|foot}}== Issues =={{issue list}}{{items}}[[de:Prismarinscherbe]][[es:Fragmento de prismarina]][[fr:Éclat de prismarine]][[ja:プリズマリンの欠片]][[ko:프리즈머린 조각]][[nl:Prismarienscherf]][[pl:Odłamek pryzmarynu]][[pt:Pedaço de prismarinho]][[ru:Призмариновый осколок]][[uk:Призмариновий уламок]][[zh:海晶碎片]][[Category:Renewable resources]]</li><li>[[Brown Dye|Brown Dye]]<br/>{{Item| image = Brown Dye.png| renewable = Yes| stackable = Yes (64)}}'''Brown dye''' is a [[Dye#Primary|primary color dye]] derived from [[cocoa beans]].== Obtaining ===== Crafting ==={{Crafting |Cocoa Beans |Output=Brown Dye |type=Material |head=}}== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Brown Dye}}=== Trading ===Apprentice-level Shepherd villagers have a 20% chance to buy 12 brown dye for an emerald.‌{{only|bedrock}}Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 brown dye for an emerald.{{only|java}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Brown Dye|spritetype=item|nameid=brown_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Brown Dye|spritetype=item|nameid=brown_dye|aliasid=dye / 17|id=398|form=item|translationkey=item.dye.brown_new.name|foot=1}}== History =={{expand section|Item textures and more from a development video on twitter by bartek.}}{{History|java}}{{History||1.14|snap=18w43a|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}{{History|||snap=18w44a|Brown dye now can change the text color on [[sign]]s to brown.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sell brown dyes.}}{{History|||snap=19w11a|Brown dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Brown dye can now used to craft newly added [[brown candle]]s.}}{{History|||snap=21w19a|Brown dye can no longer used to craft brown candles.}}{{History|||snap=Pre-release 1|Brown dye can once again used to craft brown candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Brown dye now can change the text color on [[hanging sign]]s to brown.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}{{History||1.11.0|snap=beta 1.11.0.4|Brown dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of brown dye has been changed from <code>dye/17</code> to <code>brown_dye</code>.}}{{History|ps4}}{{History||1.83|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Dyes]][[Category:Renewable resources]][[de:Brauner Farbstoff]][[es:Tinte marrón]][[fr:Teinture marron]][[ja:茶色の染料]][[ko:갈색 염료]][[pl:Brązowy barwnik]][[pt:Corante marrom]][[th:สีย้อมสีน้ำตาล]][[zh:棕色染料]]</li></ul>
beta 1.19.10.21Wandering traders now drink milk at dawn.
1.19.20
{{Extension DPL}}<ul><li>[[Torchflower Seeds|Torchflower Seeds]]<br/>{{wip}}{{Block| image = <gallery>Torchflower Age 0.png| Age 0Torchflower Age 1.png| Age 1Torchflower Age 2.png| Age 2</gallery>| image2 = Torchflower Seeds JE1.png| transparent = Yes| light = No| tool = N/A| renewable = Yes| stackable = Yes (64)| rarity = Common|flammable=No|lavasusceptible=No}}'''Torchflower seeds''' are seeds that have a chance to be dropped by [[Sniffer|sniffers]] when they finish digging.== Obtaining ==[[Sniffer]]s will occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one torchflower seed will have a chance to be dropped on the floor as an item.Sniffers can only dig for torchflower seeds in the following blocks:*{{BlockLink|Dirt}}*{{BlockLink|Grass Block}}*{{BlockLink|Podzol}}*{{BlockLink|Coarse Dirt}}*{{BlockLink|Rooted Dirt}}*{{BlockLink|Moss Block}}*{{BlockLink|Mud}}*{{BlockLink|Muddy Mangrove Roots}}They cannot dig for torchflower seeds on [[mycelium]], which is intended.<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>== Usage ===== Crop ==={{main|Tutorials/Crop farming|title1=Crop farming}}Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed.Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>=== Feeding ===Torchflower seeds can be used to breed [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Also, if some torchflower seeds were fed to an injured sniffer, it will heal it by {{hp|2}} health points.=== Taming ===Torchflower seeds can be used to tame [[parrot]]s.=== Composting ===Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1.== Sounds =={{Sound table/Block/Crop}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Torchflower Crop|spritetype=block|nameid=torchflower_crop|form=block|blocktags=bee_growables, crops}}{{ID table|displayname=Torchflower Seeds|spritetype=item|nameid=torchflower_seeds|form=item|itemtags=villager_plantable_seeds|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Torchflower Crop|spritetype=block|nameid=torchflower_crop|id=-567|form=block|translationkey=-}}{{ID table|displayname=Torchflower Seeds|spritetype=item|nameid=torchflower_seeds|id=296|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Achievements =={{Load achievements|Planting The Past}}== Advancements =={{load advancements|A Seedy Place;Planting The Past;Little Sniffs}}== History =={{History|java}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}{{History|||snap=1.19.4 Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.<ref>{{bug|MC-260035|||Fixed}}</ref>|Torchflower seeds are now next to other seeds in the [[Creative inventory]].|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}{{History||1.20|snap=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[renewable]].|Torchflower seeds are now available without using the "Update 1.20" experimental datapack.}}{{History|||snap=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s.|[[Sniffer]]s can now be tempted with torchflower seeds.}}{{History|||snap=23w16a|[[Villager]]s can now plant torchflower seeds.}}{{History|||snap=23w17a|The player now get the [[advancement]] "Little sniffs" when they feed a [[snifflet]] using torchflower seeds, "Planting the past" when they plant torchflower seeds on [[farmland]].}}{{History|bedrock}}{{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}}{{History||1.20.0|snap=beta 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.<ref>{{bug|MC-260472|resolution=wai}}</ref> == Gallery ==<gallery>Torchflower Seeds stages.png|All the growth stages of torchflower seeds.</gallery>== Notes =={{notelist}}== References =={{reflist}}{{Blocks|upcoming}}{{Items}}[[Category:Plants]][[Category:Non-solid blocks]][[de:Fackelliliensamen]][[es:Semillas de plantorcha]][[ja:トーチフラワーの種]][[pt:sem*ntes de plantocha]][[zh:火把花种子]]</li><li>[[String|String]]<br/>{{Block| image = <gallery>String JE2 BE2.png | StringTripwire (NESW).png | Tripwire</gallery>| extratext = View [[#Gallery|all renders]]| transparent = Yes| light = No| tool = any| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No}}'''String''' is an item used in [[crafting]] recipes such as [[bow]]s, [[fishing rod]]s and [[lead]]s. When placed as a [[block]], string becomes '''tripwire''', which can be combined with [[Tripwire Hook|tripwire hooks]] to form a tripwire circuit.== Obtaining==String can be obtained from [[drop]]s, breaking [[cobweb]]s, [[fishing]], [[bartering]], and as gifts from [[cat]]s. String can be looted from [[jungle temple]]s, [[desert pyramid]] chests, and [[dungeon]]s.===Breaking ===Tripwire can be {{control|mine|text=mined}} instantly with any [[tool]], dropping string. Tripwire is also removed and drops string as an [[item]] when:*[[Water]] flows into its space* A [[piston]] pushes it or moves a [[block]] into its spaceTripwire is destroyed without dropping string if [[lava]] flows into its space.A [[cobweb]] drops string when it is broken in these ways (see also {{section link|Cobweb|Usage}}):*Breaking a cobweb with a [[sword]]*Pushing a cobweb with a [[piston]]*[[Water]] breaking a cobweb by flowing over it (flowing [[lava]] destroys cobwebs without leaving string)===Natural generation===Five pieces of tripwire generate naturally in every [[jungle temple]]. ===Mob loot ===[[Spider]]s and [[cave spider]]s drop 0–2 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 0–5 string with Looting III.[[Strider]]s drop 2–5 string upon death. The maximum is increased by 1 per level of [[Looting]], for a maximum of 2–8 string with Looting III.{{only|Java|short=1}}[[Cat]]s drop 0–2 string upon death, unaffected by Looting.<ref>{{bug|MC-200707||Looting does not increase drops for iron golems and cats}}</ref>===Chest loot==={{LootChestItem|string}}===Fishing===String has a 0.6% ({{frac|3|500}}) chance of being caught when [[fishing]] with an unenchanted fishing rod. The chance decreases to 0.5% ({{frac|1|200}}), 0.4% ({{frac|1|250}}), and 0.3% ({{frac|3|1000}}) if the fishing rod is enchanted with [[Luck of the Sea]] at enchantment levels I, II, and III, respectively.===Cat gifts==={{main|Cat#Gifts}}Tamed [[cat]]s have a 70% chance of giving the [[player]] a gift when they wake up from a [[bed]], and the gift has a 16.13% chance to be a string.===Bartering ===[[Piglin]]s may [[barter]] 3-9 string when given a [[gold ingot]].== Usage==String can be used as a crafting ingredient and tripwire can be used as a [[redstone circuit]] component. It can also be used to keep [[player]]s from ender-pearling through that space.=== Crafting ingredient==={{crafting usage}}===Redstone component==={{redirect|Tripwire|tripwire hooks|Tripwire Hook}}{{see also|Redstone circuits}}String can be placed as tripwire, which can be used to detect [[entity|entities]] as part of a tripwire circuit. [[Observer]]s can also be used with a tripwire to generate redstone signals. ;PlacementTo place tripwire, {{control|use}} string while pointing at a surface facing the space the tripwire should occupy.{{Schematic | caption ='''Tripwire Circuit'''|SB|th-$w|tw-$ew|th-$e|SB}}:In order to activate [[tripwire hook]]s, tripwire must be part of a "tripwire circuit": a straight line of [[block]]s consisting of a block with a tripwire hook attached to it, a "tripwire line" (1 to 40 blocks of tripwire), and a second tripwire hook attached to another block. ;ActivationTripwire activates if almost any [[entity]] ([[player]]s, [[mob]]s, [[minecart]]s, [[boat]]s, [[item]]s, [[arrow]]s, etc.) intersects its collision mask. The tripwire remains active until there are no entities intersecting its collision mask. Thrown [[potion]]s, some arrows, thrown [[ender pearl]]s, and thrown [[eyes of ender]] do not activate tripwire.;BehaviorAn active tripwire updates adjacent [[block]]s (for example, it can activate a [[Tutorials/Block update detector|BUD circuit]]). Additionally, active tripwires that are part of valid tripwire circuits cause the attached tripwire hooks to activate (producing [[redstone]] power). Active tripwires do ''not'' themselves produce redstone power.When tripwire is broken (including by being washed away by spreading [[water]] {{in|java}}) after being part of a valid tripwire circuit, it activates the attached tripwire hooks. {{IN|JE}}, it activates for 5 redstone ticks (10 game [[tick]]s, or 0.5 seconds barring lag). {{IN|BE}}, it activates for 6 redstone ticks (14 game [[tick]]s, or 0.6 seconds barring lag). It does not produce the signal if it is broken using [[shear]]s.===Trading===Novice-level fisherman [[villager]]s have a 50% chance to buy 20 string as part of their first-tier trade.Journeyman-level fletcher villagers buy 14 string for 1 [[emerald]] as part of their trade.==Sounds===== Generic==={{Sound table/Block/Normal}}===Unique==={{edition|java}}:{{Sound table|rowspan=3|sound=Click.ogg|subtitle=Tripwire attaches|source=block|description=When a tripwire line is completed|id=block.tripwire.attach|translationkey=subtitles.block.tripwire.attach|volume=0.4|pitch=0.7|distance=16}}{{Sound table|subtitle=Tripwire clicks|source=block|description=When a tripwire line deactivates|id=block.tripwire.click_off|translationkey=subtitles.block.tripwire.click|volume=0.4|pitch=0.5|distance=16}}{{Sound table|subtitle=Tripwire clicks|source=block|description=When a tripwire line activates|id=block.tripwire.click_on|translationkey=subtitles.block.tripwire.click|volume=0.4|pitch=0.6|distance=16}}{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|subtitle=Tripwire detaches|source=block|description=When a tripwire hook in a tripwire line is destroyed|id=block.tripwire.detach|translationkey=subtitles.block.tripwire.detach|volume=0.4|pitch={{frac|12|11}}-{{frac|4|3}}|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|rowspan=3|sound=Click.ogg|source=block|description=When a tripwire line is completed|id=block.click|volume=0.2|pitch=0.7}}{{Sound table|type=bedrock|source=block|description=When a tripwire line deactivates|id=random.click|volume=0.2|pitch=0.5}}{{Sound table|source=block|description=When a tripwire line activates|id=random.click|volume=0.2|pitch=0.6}}{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|source=block|description=When a tripwire hook in a tripwire line is destroyed|id=block.bowhit|volume=0.4|pitch=1.1-1.33|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Tripwire|spritetype=block|nameid=tripwire|blocktags=wall_post_override|form=block}}{{ID table|displayname=String|spritetype=item|nameid=string|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showaliasids=y|showforms=y|generatetranslationkeys=y|displayname=Tripwire|spritetype=block|nameid=trip_wire|aliasid=tripWire|id=132|form=block|itemform=trip_wire|translationkey=tile.tripWire.name}}{{ID table|displayname=String|spritetype=item|nameid=string|id=326|form=item|foot=1}}===Block states==={{see also|Block states}}{{/BS}}==Video==<div style="text-align:center"><span style="display:inline-block">{{yt|WUlhmu3JbcQ}}</span><span style="display:inline-block">{{yt|-7jEtrETxwc}}</span></div>==History=={{History|java indev}}{{History||0.31|snap=20100129|[[File:String JE1 BE1.png|32px]] Added string.}}{{History|||snap=20100130|[[Bow]]s can now be [[crafting|crafted]] using string.}}{{History|||snap=20100201-2|[[Wool|Cloth]] can now be crafted using nine string.}}{{History||20100219|[[Spider]]s now [[drops|drop]] string.}}{{History|java infdev}}{{History||20100625-2|String can now be found inside [[chest]]s in the new [[dungeon]]s.}}{{History|java alpha}}{{History||v1.1.1|String can now be used to craft [[fishing rod]]s.}}{{History|java beta}}{{History||1.5|Introduced [[cobweb]]s, which [[drops|drop]] string when [[breaking|broken]] with a [[sword]].}}{{History||1.6.6|Wool is now crafted from four string rather than nine.}}{{History||1.7|Cobwebs now drop string when broken using [[shears]].}}{{History||1.8|snap=Pre-release|Cobwebs now generate naturally, making them a viable method to obtain string.}}{{History|java}}{{History||May 28, 2012|link=none|Tripwire was first revealed on [[Dinnerbone]]'s [[wikipedia:Twitter|Twitter]].<ref>{{tweet|Dinnerbone|207154562711289856|It's a tripwire, yeah.|May 28, 2012}}</ref><ref>{{tweet|Dinnerbone|207155073023868928|You place it yourself. String is now placeable|May 28, 2012}}</ref> Dinnerbone released a [{{ytl|mWuvXIzYcTc}} video] showing him experimenting with tripwire before its release.}}{{History||1.3.1|snap=12w22a|String can now be placed on the ground as tripwire.}}{{History|||snap=12w23a|Tripwire can now activated by most [[entity|entities]] (including [[arrow]]s).|The max distance of tripwire has now been increased from 18 to 40 [[block]]s.|Tripwire now has a translucent texture.}}{{History||1.6.1|snap=13w18a|String can now be used to craft [[lead]]s.}}{{History||1.8|snap=14w02a|String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s, at 15–20 string for 1 [[emerald]].}}{{History|||snap=release|Tripwire is now translucent.}}{{History||1.9|snap=15w44a|String now generates in [[desert temple]] [[chest]]s.|The average yield of string in [[dungeon]] chests has now more than doubled.}}{{History|||snap=15w49a|The <code>suspended</code> block state has now been removed from tripwire.}}{{History||1.11|snap=16w39a|String can now be found in [[woodland mansion]] [[chest]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 132 and the [[item]]'s was 287.|Tripwire can now be disarmed.}}{{History||1.14|snap=18w43a|String can now be used to craft [[crossbow]]s and a [[loom]].|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}{{History|||snap=18w44a|[[Cat]]s now drop 0-2 string upon death.|Cats now offer string as [[Cat#Gifts|gift]]s.}}{{History|||snap=18w45a|String can now be used to craft [[scaffolding]].}}{{History|||snap=18w47a|String can now be found inside [[pillager outpost]] [[chest]]s.}}{{History||1.16|snap=20w09a|String can now be obtained through [[bartering]] with [[piglin]]s.}}{{History|||snap=20w13a|[[Strider]]s now [[drops|drop]] string upon [[death]].}}{{History|||snap=20w16a|String now generates in [[bastion remnant]] chests.}}{{History||1.17|snap=20w45a|String can now be used to craft [[bundle]]s and [[candle]]s.}}{{History|||snap=21w13a|The model of the tripwire has been tweaked that the underside texture is mirrored.}}{{History|||snap=21w19a|String can no longer be used to craft bundles and candles.}}{{History|||snap=Pre-release 1|String can once again used to craft candles.}}{{History||1.18|snap=Experimental Snapshot 1|String can now once again be used to craft bundles.}}{{History|||snap=21w37a|String once again can no longer be used to craft bundles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|String can now once again be used to craft bundles.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|String can now be used to craft [[brush]]es.}}{{History|||snap=1.19.4-pre1|String can no longer be used to craft [[brush]]es.}}{{History||1.20|snap=23w12a|String can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|String no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; string now is in the common loot.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:String JE1 BE1.png|32px]] Added string. It is currently unobtainable and serves no purpose.}}{{History||v0.3.3|Added spiders, which drop string when they die.|String can now be used to [[crafting|craft]] [[bow]]s.}}{{History||v0.4.0|String can now be crafted into [[wool]].}}{{History||v0.11.0|snap=build 1|String can now be used to craft [[fishing rod]]s.|String can now be caught as a junk [[item]] from [[fishing]].}}{{History||v0.13.0|snap=build 1|String can now be placed on the ground as a tripwire.|String can now be found in [[desert temple]] [[chest]]s.}}{{History||v0.15.0|snap=build 1|String can now be used to craft [[lead]]s.|Tripwire now generates in [[jungle temple]]s.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|15-20 String can now be [[trading|sold]] to fletcher and fisherman [[villager]]s for an [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|String can now be found in [[woodland mansion]] [[chest]]s.|[[Cobweb]]s can now be used to [[crafting|craft]] 9 string.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] string as gifts.|String can now be used to craft [[scaffolding]].|[[Cat]]s now [[drops|drop]] 0–2 string.}}{{History|||snap=beta 1.8.0.10|String can now be used to craft [[crossbow]]s.}}{{History||1.9.0|snap=beta 1.9.0.0|Tripwire string that is broken now activates, unless broken with [[shears]].}}{{History||1.10.0|snap=beta 1.10.0.3|String can now be found in [[pillager outpost]] chests.|String can now be used to craft a [[loom]].|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, fisherman [[villager]]s now have a 50% chance to [[trading|buy]] 20 string as part of their first-tier trade.|Fletcher villagers now buy 14 string for an [[emerald]] as their third-tier trade.}}{{History||1.16.0|snap=beta 1.16.0.57|String can now be obtained through [[bartering]] with [[piglin]]s.|Added [[strider]]s, which [[drops|drop]] string upon [[death]].|String can now be found in [[bastion remnant]] chests.}}{{History||1.17.10|snap=beta 1.17.10.22|String can now be used to craft [[candles]].}}{{History||1.18.30|snap=beta 1.18.30.26|The ID of tripwire block is changed from <code>tripWire</code> to <code>trip_wire</code>}}{{History||1.20.10|snap=beta 1.20.10.20|String can no longer be crafted from cobwebs.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:String JE1 BE1.png|32px]] Added string.}}{{History||xbox=TU14|ps=1.04|String can now be placed on the ground as [[tripwire]].}}{{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|Tripwires are now activated when [[breaking|broken]], unless broken with [[shears]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:String JE2 BE2.png|32px]] The texture of string has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:String JE1 BE1.png|32px]] Added string.}}{{History|foot}}===Tripwire "item"==={{:Technical blocks/Tripwire}}== Issues =={{Issue list}}== Gallery ==<gallery>Tripwire (NS).png|Tripwire (N).png|Tripwire (E).png|Tripwire (S).png|Tripwire (W).png|Tripwire (EW).png|Tripwire (NE).png|Tripwire (ES).png|Tripwire (SW).png|Tripwire (NW).png|Tripwire (ESW).png|Tripwire (NSW).png|Tripwire (NEW).png|Tripwire (NES).png|</gallery>=== Screenshots ===<gallery>DinnerboneTripwireDev3.png|The first image of tripwires [[dinnerbonetweet:207154292593917952|released]] by Mojang.DinnerboneTripwireDev4.png|An image [[dinnerbonetweet:207294114398605312|released]] by Mojang testing visibility of tripwires from a distance at night.DinnerboneTripwireDev5.png|The same room viewed from the same angle, in daytime.Dinnerbone String.png|Power lines made of suspended string blocks.</gallery>==References=={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--string Taking Inventory: String] – Minecraft.net on May 14, 2020{{Redstone}}{{Items}}{{Blocks|Utility}}[[Category:Redstone mechanics]][[Category:Mechanics]][[Category:Mechanisms]][[Category:Generated structure blocks]][[Category:Non-solid blocks]][[cs:Vlákno]][[de:Faden]][[es:Hilo]][[fr:Ficelle]][[hu:Fonál]][[it:Cordicella]][[ja:糸]][[ko:실]][[nl:Draad]][[pl:Nić]][[pt:Linha]][[ru:Нить]][[th:เส้นใย]][[uk:Нитка]][[zh:线]]</li></ul>
beta 1.19.20.20Wandering traders no longer spawn underground.
1.20.30
{{Extension DPL}}<ul><li>[[Sparkler|Sparkler]]<br/>{{About|the Education Edition exclusive item|the new melee weapon available from the ''Minecraft Dungeons'' anniversary event|MCD:Sparkler}}{{Item| image = <gallery>Orange Sparkler.png | OrangeBlue Sparkler.png | BlueRed Sparkler.png | RedPurple Sparkler.png | PurpleGreen Sparkler.png | Green</gallery>| image2 = <gallery>Active Orange Sparkler.png | Active OrangeActive Blue Sparkler.png | Active BlueActive Red Sparkler.png | Active RedActive Purple Sparkler.png | Active PurpleActive Green Sparkler.png | Active Green</gallery>| renewable = No| stackable = No}}{{education feature}}{{exclusive|bedrock|education}}A '''sparkler''' is a [[Chemistry Update|chemistry]]-related [[item]] that emits particles when lit.Sparklers are available in orange, blue, red, purple, and green colors.== Obtaining ===== Crafting ==={{Crafting|showdescription=1|B1=Chloride |B2=Magnesium |B3=Stick|Output=Sparkler|description= Calcium Chloride: Orange<br>Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}}|type=Miscellaneous}}== Usage =={{ctrl|Using}} a sparkler ignites it, causing its texture to change. When lit, the sparkler emits colored [[particles]]; the [[durability]] meter depletes while the sparkler is burning. Sparklers are one of the few [[item]]s that can be held in the [[off-hand]] {{in|be}}. Unlit sparklers have normal lighting like most items, while lit sparklers appear to glow when held in the player's hand, similarly to [[glow stick]]s.When the [[player]] uses another item while a sparkler is lit, or holds the sparkler in the off-hand, the sparkler's durability stops depleting.If the player has a lit sparkler in their [[inventory]] and goes into the [[water]], the sparkler is destroyed immediately. However, it does not get destroyed if dropped in water. It also cannot float.Despite having durability, sparklers cannot be enchanted with [[Unbreaking]] or [[Mending]].== Sounds =={{Sound table|type=bedrock|sound=Fuse.ogg|source=sound|description=While a sparkler is active|id=sparkler.active|volume=0.25|pitch=0.8/1.2}}{{Sound table|sound=Fizz.ogg|source=block|description=While a sparkler is being lit|id=random.fizz|volume=1.0|pitch=2.4/2.6|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Sparkler|spritename=sparklers|spritetype=item|nameid=sparkler|id=600|form=item|translationkey=item.sparkler.orange.name,item.sparkler.blue.name,item.sparkler.red.name,item.sparkler.purple.name,item.sparkler.green.name|foot=1}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}{{History|education}}{{History||1.0.27|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The formula for sparkler roughly works in real life. Magnesium itself burns white in air, while the metal salts add [[wikipedia:flame test|color to the flame]].{{items}}{{Education Edition}}[[Category:Non-renewable resources]][[Category:Education Edition items]][[de:Wunderkerze]][[ja:手持ち花火]][[ko:스파클러]][[pl:Zimne ognie]][[pt:Vela-Faísca]][[zh:烟花棒]]</li><li>[[Milk Bucket|Milk Bucket]]<br/>{{Item| title=Milk Bucket| image = Milk Bucket.png| renewable = Yes| effects = Clears all| stackable = No}}A '''milk bucket'''{{fn|Known as '''Milk Bucket''' {{in|java}} and '''Milk''' {{in|bedrock}}.}} is a [[drink]] obtained from {{Control|use|text=using}} a [[bucket]] on [[cow]]s, [[mooshroom]]s and [[goat]]s that can be consumed to clear all [[Effect|effects]].== Obtaining ===== Harvesting ===Milk buckets can be obtained from [[cow]]s, [[mooshroom]]s, and [[goat]]s by pressing {{control|use}} while looking at them with an empty [[bucket]].=== Mob loot ===A milk bucket has a chance of dropping from a [[wandering trader]], if the trader is killed while holding it.{{only|java}}== Usage ==Holding {{control|use}} with a milk bucket starts the drinking sound and animation. {{IN|java}}, the animation is shown only in first-person camera mode.When consumed, milk immediately removes all status [[effect]]s from the [[player]]. [[Fire]] is not a status effect; therefore, drinking milk doesn't extinguish a burning player.The benefits of area status effects granted by [[beacon]]s and [[Conduit Power|conduit power]] are restored almost immediately in Bedrock Edition and after a few seconds in ''Java Edition''.=== Crafting ingredient ==={{crafting usage|Milk Bucket}}== Sounds =={{el|je}}:{{Sound table|sound=Drink.ogg|subtitle=Sipping|source=player|description=While a player is drinking milk|id=entity.generic.drink|translationkey=subtitles.entity.generic.drink|volume=0.5|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Cow milk1.ogg|sound2=Cow milk2.ogg|sound3=Cow milk3.ogg|source=player|subtitle=Cow gets milked|description=When a cow is milked|id=entity.cow.milk|translationkey=subtitles.entity.cow.milk|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|subtitle=Goat gets milked|description=When a regular goat is milked|source=neutral|id=entity.goat.milk|translationkey=subtitles.entity.goat.milk|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Goat screaming milk1.ogg|sound2=Goat screaming milk2.ogg|sound3=Goat screaming milk3.ogg|sound4=Goat screaming milk4.ogg|sound5=Goat screaming milk5.ogg|subtitle=Goat gets milked|description=When a screaming goat is milked|source=neutral|id=entity.goat.screaming.milk|translationkey=subtitles.entity.goat.milk|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Wandering trader drink milk1.ogg|sound2=Wandering trader drink milk2.ogg|sound3=Wandering trader drink milk3.ogg|sound4=Wandering trader drink milk4.ogg|sound5=Wandering trader drink milk5.ogg|subtitle=Wandering Trader drinks milk|source=neutral|description=While a wandering trader is drinking milk to become visible during daytime|id=entity.wandering_trader.drink_milk|translationkey=subtitles.entity.wandering_trader.drink_milk|volume=0.5|pitch=0.9-1.0|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Drink.ogg|source=player|description=While a player is drinking milk|id=random.drink|volume=0.35|pitch=0.9-1.1}}{{Sound table|sound=Cow milk1.ogg|sound2=Cow milk2.ogg|sound3=Cow milk3.ogg|source=neutral|description=When a cow is milked|id=mob.cow.milk|volume=1.0|pitch=1.0}}{{Sound table|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|description=When a regular goat is milked|source=neutral|id=mob.mooshroom.suspicious_milk|volume=1.0|pitch=1.0/0.9/1.1}}{{Sound table|sound=Goat screaming milk1.ogg|sound2=Goat screaming milk2.ogg|sound3=Goat screaming milk3.ogg|sound4=Goat screaming milk4.ogg|sound5=Goat screaming milk5.ogg|description=When a screaming goat is milked|source=neutral|id=mob.goat.milk.screamer|volume=1.0|pitch=1.0}}{{Sound table|sound=Wandering trader drink milk1.ogg|sound2=Wandering trader drink milk2.ogg|sound3=Wandering trader drink milk3.ogg|sound4=Wandering trader drink milk4.ogg|sound5=Wandering trader drink milk5.ogg|source=neutral|description=While a wandering trader is drinking milk to become visible during daytime|id=mob.wanderingtrader.drink_milk|volume=1.0|pitch=0.8-1.2|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Milk Bucket|spritetype=item|nameid=milk_bucket|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Milk|spritetype=item|nameid=milk_bucket|aliasid=bucket / 1|id=361|form=item|translationkey=item.milk.name|foot=1}}== Achievements =={{load achievements|The Lie}}== Advancements =={{Load advancements|Husbandry}}== Video ==<div style="text-align:center">{{yt|eyxea_d0b3s}}</div>== History =={{History|java alpha}}{{History||v1.0.8|[[File:Milk Bucket JE1 BE1.png|32px]] Milk has been introduced, but it has no purpose and is obtainable only through inventory editing.}}{{History||v1.0.11|Milk can now be obtained by {{control|use|text=milking}} a [[cow]] with a [[bucket]]. However, it is not yet drinkable.}}{{History||v1.0.17|Milk buckets can now be emptied.}}{{History|java beta}}{{History||1.2|Milk has been incorporated into the [[crafting]] recipe of [[cake]].}}{{History||1.2_01|[[Squid]] can now be milked by right-clicking on their mouth if part of their body was exposed to [[air]] or if they were not touching another [[block]]. An easy way to accomplish this is to pull a squid with a [[fishing rod]] away from other blocks and then milk it.}}{{History||1.3_01|Squid milking has been removed.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Milk can now be obtained by milking [[mooshroom]]s.}}{{History|||snap=Beta 1.9 Prerelease 2|Milk has been made drinkable.|According to a tweet by [[Jeb]] on September 30th 2011, milk was made a cure for all status effects.<ref>{{tweet|jeb_|119842906528944129|@Nexusdog_UK I haven't! In beta 1.9 pre2 milk works like a clear-everything drink|September 30, 2011}}</ref>|Milk is no longer emptiable.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 335.}}{{History|||snap=18w20a|"Milk" has been renamed to "Milk Bucket".}}{{History||1.14|snap=18w43a|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}{{History||1.14|snap=19w06a|[[Wandering trader]]s now drink from milk buckets at dawn, and have a change to drop them.}}{{History||1.17|snap=21w13a|Milk can now be obtained by milking [[goat]]s.}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Wander traders now have a chance to [[trading|buy]] a milk bucket from the player.}}{{History|pocket alpha}}{{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets. |Milk buckets are not yet drinkable.}}{{History||v0.11.0|snap=build 4|Drinking milk now removes [[status effects]].|Added milk buckets to the Creative inventory.{{verify|type=update}}{{info needed}}<!---same update?--->}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including milk, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of milk has been changed from <code>bucket/1</code> to <code>milk_bucket</code>.}}{{History||1.16.200|snap=beta 1.16.200.52|Milk can now be obtained by milking [[goat]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}{{History|Ps4}}{{History||1.90|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}{{History|foot}}== Issues =={{issue list}}== See also ==*[[Water Bucket]]*[[Lava]]*[[Food]]*[[Cake]]*[[Honey Bottle]] (alternative to remove poison effect)*[[Medicine]]== Notes =={{fnlist}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--milk-bucket Taking Inventory: Milk Bucket] – Minecraft.net on October 8, 2019{{Items}}[[Category:Food]][[Category:Renewable resources]][[Category:Tools]][[cs:Mléko]][[de:Milcheimer]][[es:Cubo con leche]][[fr:Seau de lait]][[hu:Tej]][[it:Secchio di latte]][[ja:ミルク入りバケツ]][[ko:우유 양동이]][[nl:Emmer melk]][[pl:Wiadro mleka]][[pt:Balde de leite]][[ru:Ведро с молоком]][[th:ถังนม]][[uk:Відро молока]][[zh:奶桶]]</li></ul>
beta 1.20.20.20Wandering traders now can sell 1 cherry sapling for 5 emeralds.
PlayStation 4 Edition
1.91
{{Extension DPL}}<ul><li>[[:Category:Minecraft: Story Mode items|Category:Minecraft: Story Mode items]]<br/>[[Category:Minecraft: Story Mode]][[Category:Items]]</li><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}{{Item| image = <gallery>Leather Tunic.png | LeatherChainmail Chestplate.png | ChainmailIron Chestplate.png | IronDiamond Chestplate.png | DiamondGolden Chestplate.png | GoldenNetherite Chestplate.png | Netherite</gallery>| durability = * Leather: 80* Chainmail: 240* Iron: 240* Golden: 112* Diamond: 528* Netherite: 592| renewable = * '''Netherite''': No* '''All Other''': Yes| stackable = No}}'''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''.== Obtaining ===== Crafting ==={{crafting |head=1 |showname=0 |showdescription=1 |name=[[Chestplate]] |A1= Leather;Gold Ingot;Iron Ingot;Diamond |C1= Leather;Gold Ingot;Iron Ingot;Diamond |A2= Leather;Gold Ingot;Iron Ingot;Diamond |B2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |B3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate |type= Combat}}{{crafting |foot=1 |ignoreusage=1 |name=[[Chestplate]] |ingredients=Damaged Matching [[Chestplate]] |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate |description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix. |type= Combat}}=== Upgrading ==={{Smithing|Netherite Upgrade|Diamond Chestplate|Netherite Ingot|Netherite Chestplate|description=|tail=1}}=== Repairing ======= Grinding ===={{Grinding|showdescription=1|ingredients=Damaged Matching Chestplates|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate|Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate|description=The durability of the two chestplates are added together, plus an extra 5% durability.}}==== [[Anvil mechanics#Unit repair|Unit repair]] ====Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down.=== Mob loot ===[[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted.[[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted.=== Natural generation ===Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]].=== Chest loot ==={{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref>{{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}}=== Trading ==={{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade.Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate.{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds.{{notelist|columns=1}}== Usage ==Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation.=== Defense points ===Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.The following table shows the amount of defense points added by chestplates.{| class="wikitable" data-description="Chestplate defense points"|-!scope="col" | Material!scope="col" | Defense points|-!scope="row" | Leather| {{armor|3}}|-!scope="row" | Golden| rowspan="2" | {{armor|5}}|-!scope="row" | Chainmail|-!scope="row" | Iron| {{armor|6}}|-!scope="row" | Diamond| rowspan="2" | {{armor|8}}|-!scope="row" | Netherite|}===Knockback Resistance ===A netherite chestplate provides 10% knockback resistance.=== Durability ===The following table shows the amount of damage each piece of armor can absorb before being destroyed.Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure.Netherite armor is not damaged by [[lava]] or [[fire]] when worn.{| class="wikitable" data-description="Chestplate durability"|-! Material! Durability|-!scope="row" | Leather| 80|-!scope="row" | Golden| 112|-!scope="row" | Chainmail| rowspan="2" | 240|-!Iron|-!scope="row" | Diamond| 528|-!scope="row" | Netherite| 592|}==== Repair ====Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material.=== Enchantments ===A chestplate can receive the following [[enchantment]]s:{| class="wikitable"|-! Enchantment!! Max Level !! Notes|-| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>|-| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Unbreaking]] || III |||-| [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref>|-| [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>|-| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>|-| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>|}{{notelist}}=== Smelting usage ==={{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}=== Piglins ==={{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates.== Sounds =={{el|je}}:{{Sound table|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|subtitle=Leather armor rustles|source=player|description=When a leather chestplate is equipped|id=item.armor.equip_leather|translationkey=subtitles.item.armor.equip_leather|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|subtitle=Chain armor jingles|source=player|description=When a chainmail chestplate is equipped|id=item.armor.equip_chain|translationkey=subtitles.item.armor.equip_chain|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|subtitle=Iron armor clanks|source=player|description=When an iron chestplate is equipped|id=item.armor.equip_iron|translationkey=subtitles.item.armor.equip_iron|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|subtitle=Gold armor clinks|source=player|description=When a gold chestplate is equipped|id=item.armor.equip_gold|translationkey=subtitles.item.armor.equip_gold|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|subtitle=Diamond armor clangs|source=player|description=When a diamond chestplate is equipped|id=item.armor.equip_diamond|translationkey=subtitles.item.armor.equip_diamond|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|subtitle=Netherite armor clanks|source=player|description=When a netherite chestplate is equipped|id=item.armor.equip_netherite|translationkey=subtitles.item.armor.equip_netherite|volume=0.8|pitch=1.0/0.9|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a chestplate's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|source=player|description=When a leather chestplate is equipped|id=armor.equip_leather|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|source=player|description=When a chain chestplate is equipped|id=armor.equip_chain|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|source=player|description=When an iron chestplate is equipped|id=armor.equip_iron|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|source=player|description=When a gold chestplate is equipped|id=armor.equip_gold|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|source=player|description=When a diamond chestplate is equipped|id=armor.equip_diamond|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|source=player|description=When a netherite chestplate is equipped.|id=armor.equip_netherite|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When a leather chestplate is dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a leather chestplate's dye is removed using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a chestplate's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Leather Tunic|spritetype=item|nameid=leather_chestplate|itemtags=freeze_immune_wearables|form=item}}{{ID table|displayname=Chainmail Chestplate|spritetype=item|nameid=chainmail_chestplate|form=item}}{{ID table|displayname=Iron Chestplate|spritetype=item|nameid=iron_chestplate|form=item}}{{ID table|displayname=Diamond Chestplate|spritetype=item|nameid=diamond_chestplate|form=item}}{{ID table|displayname=Golden Chestplate|spritetype=item|nameid=golden_chestplate|form=item}}{{ID table|displayname=Netherite Chestplate|spritetype=item|nameid=netherite_chestplate|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Leather Tunic|spritetype=item|nameid=leather_chestplate|id=336|form=item}}{{ID table|displayname=Chainmail Chestplate|spritetype=item|nameid=chainmail_chestplate|id=340|form=item}}{{ID table|displayname=Iron Chestplate|spritetype=item|nameid=iron_chestplate|id=344|form=item}}{{ID table|displayname=Diamond Chestplate|spritetype=item|nameid=diamond_chestplate|id=348|form=item}}{{ID table|displayname=Golden Chestplate|spritetype=item|nameid=golden_chestplate|id=352|form=item}}{{ID table|displayname=Netherite Chestplate|spritetype=item|nameid=netherite_chestplate|id=610|form=item|foot=1}}=== Item data ===When leather tunics are dyed, it has the following NBT:<div class="treeview">* {{nbt|compound|tag}}: Parent tag.** {{nbt|compound|display}}: Display properties.*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref></div>== Achievements =={{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}== Advancements =={{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}== History =={{History|java classic}}{{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}}{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}}{{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]].|[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]].|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}{{History|java indev}}{{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}}{{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates.|The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}{{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates.|Removed the leather-chain chestplate.}}{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}}{{History||20100212-1|Added armor models.|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}{{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates.|Chestplates can now be [[crafting|crafted]] and worn.|Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}}{{History|java alpha}}{{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic".|Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}}{{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}}{{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}}{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}}{{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]].|Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds.|Blacksmith villagers now sell diamond chestplates for 16–18 emeralds.|Blacksmith villagers now sell iron chestplates for 10–13 emeralds.|Butchers now sell leather tunics for 4 emeralds.}}{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}}{{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]].|[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}}{{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}}{{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}}{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}{{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}}{{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking.|[[Dispenser]]s can now equip nearby players with armor.}}{{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}}{{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}}{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds.|Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor.|Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor.|Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}}{{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}{{History|||snap=14w06a|Armor is now visible on [[giant]]s.}}{{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}{{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s.|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}{{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}}{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}{{History|||snap=15w36d|Armor durability affecting value has been removed.|Armor now has an attribute controlling the defense points.}}{{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}}{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}}{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}{{History|||snap=16w05a|Armor calculations have been changed, once again.}}{{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}}{{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}}{{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}}{{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}}{{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}}{{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}}{{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}}{{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}}{{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}}{{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}{{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}}{{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}}{{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed.|Netherite chestplate can no longer be [[crafting|crafted]].|Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}{{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}}{{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}{{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]].|There are 10 types of material that determine the color of the trim:*Iron*Copper*Gold*Lapis*Emerald*Diamond*Netherite*Redstone*Amethyst*Quartz|Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}}{{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}}{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}}{{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}{{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}}{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}{{History|pocket alpha}}{{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}{{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}{{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}{{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}{{History||v0.12.1|snap=build 1|Armor can now be worn by mobs.|Golden chestplates can now be found in [[nether fortress]] [[chest]]s.|Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}}{{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}{{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed.|Leather armor can now be dyed.}}{{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}{{History||v0.15.10|[[Cape]]s no longer clip through armor.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.|Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests.|Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed.|Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s.|Leather armor can now be found inside plains village tannery chests.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.|Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}}{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate.|Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}}{{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.|Netherite armor can no longer be [[crafting|crafted]].|Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}{{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}}{{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}}{{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.|Added a quick equip for armor to the [[inventory]] interface.}}{{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}}{{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d.|[[Item repair]] can now repair armor.}}{{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|PS4}}{{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}}{{History|new 3ds}}{{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}{{History|foot}}; Armor durability from Indev until late Beta{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"|-!scope="col" | Material!scope="col" | Helmet!scope="col" | Chestplate!scope="col" | Leggings!scope="col" | Boots|-|scope="row" | '''Leather'''| 33| 48| 45| 39|-|scope="row" | '''Golden'''| 66| 96| 90| 78|-|scope="row" | '''Chainmail'''| 66| 96| 90| 78|-|scope="row" | '''Iron'''| 132| 192| 180| 156|-|scope="row" | '''Diamond'''| 264| 384| 360| 312|}== Issues =={{issue list}}== Trivia ==* Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref>== Gallery ===== Enchanted Chestplates ===<gallery>File:Enchanted Leather Tunic (item).gifFile:Enchanted Chainmail Chestplate (item).gifFile:Enchanted Iron Chestplate (item).gifFile:Enchanted Golden Chestplate (item).gifFile:Enchanted Diamond Chestplate (item).gifFile:Enchanted Netherite Chestplate (item).gif</gallery><gallery>File:Enchanted Leather Chestplate.gifFile:Enchanted Chainmail Chestplate.gifFile:Enchanted Iron Chestplate.gifFile:Enchanted Golden Chestplate.gifFile:Enchanted Diamond Chestplate.gifFile:Enchanted Netherite Chestplate.gif</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021{{Items}}[[Category:Armor]][[ja:チェストプレート]][[ko:흉갑]][[pt:Peitoral]][[pl:Napierśnik]][[th:เสื้อเกราะ]][[zh:胸甲]]</li></ul>
Wandering Trader (6) Added the wandering trader.

Issues[]

Issues relating to "Wandering Trader" are maintained on the bug tracker. Report issues there.

Trivia[]

  • The wandering trader was inspired by traveling merchants from various RPGs, specifically ones that appeared to provide players with healing items in dangerous places.[5]
  • Villagers display their held items differently than most creatures do, using the "ground" parameter instead of the usual hand parameter in model display settings.

Gallery[]

Screenshots[]

  • Wandering Trader (11)

    A group of spawned-in wandering traders with a trader llama in the background.

  • Wandering Trader (12)

    A wandering trader and its llama.

  • Wandering Trader (13)

    A wandering trader drinking a potion of invisibility.

  • Wandering Trader (14)

    Two wandering traders.

  • Wandering Trader (15)

    A wandering trader that spawned in a player-made village in Minecraft Education.

  • Wandering Trader (16)

    Wandering trader in the windswept hills.

  • Wandering Trader (17)

    A wandering trader next to a nitwit villager.

  • Wandering Trader (18)

    Makena offering a milk bucket to a wandering trader.

In other media[]

Notes[]

References[]

  1. MC-143982—"Named wandering traders despawn"—resolved as "Works As Intended".
  2. MC-143747—resolved as "Won't Fix".
  3. MC-153693—resolved as "Works As Intended".
  4. MC-161106—resolved as "Works as Intended".
  5. "Meet the Wandering Trader" by Per Landin. Minecraft.net, March 22, 2019

External links[]

Wandering Trader (2024)
Top Articles
Latest Posts
Article information

Author: The Hon. Margery Christiansen

Last Updated:

Views: 5999

Rating: 5 / 5 (50 voted)

Reviews: 81% of readers found this page helpful

Author information

Name: The Hon. Margery Christiansen

Birthday: 2000-07-07

Address: 5050 Breitenberg Knoll, New Robert, MI 45409

Phone: +2556892639372

Job: Investor Mining Engineer

Hobby: Sketching, Cosplaying, Glassblowing, Genealogy, Crocheting, Archery, Skateboarding

Introduction: My name is The Hon. Margery Christiansen, I am a bright, adorable, precious, inexpensive, gorgeous, comfortable, happy person who loves writing and wants to share my knowledge and understanding with you.