Arrnea
Meatbag Exterminator
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- #2
There's a few event ships that can't be merged into fleets (and a few that can). It seems totally arbitrary which ships are in which category. I made a suggestion about it here, but I don't honestly expect Paradox to do anything about it. It's not a bug, it seems to be intended behaviour.
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fusei
Colonel
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- #3
It's not entirely arbitrary, the ships that can't be merged are also the ones that don't use naval capacity and since this is handled on a fleet basis you can't add any ships to the fleet to prevent you from having a full fleet not using naval capacity.
Majorlee2000
Second Lieutenant
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- #4
fusei said:
It's not entirely arbitrary, the ships that can't be merged are also the ones that don't use naval capacity and since this is handled on a fleet basis you can't add any ships to the fleet to prevent you from having a full fleet not using naval capacity.
I thought this was the case as well, but I edited the event and removed
settings = {
can_upgrade = no
can_change_composition = no
uses_naval_capacity = no
}
Even after removing these lines the ship still cannot merge with any fleet. I am stuck as to how to make this ship able to merge. It irritates me so...
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hart30
Field Marshal
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- #5
Merging event ships is nice, but usually breaks fleet manager after a while. Its a choice between pest and cholera. If u cannot merge the ships die fast and are basically useless. If u do merge ur fleet is very vulnerable to break after a while.
fusei
Colonel
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- #6
Majorlee2000 said:
Even after removing these lines the ship still cannot merge with any fleet. I am stuck as to how to make this ship able to merge. It irritates me so...
Just to make sure, did you make the edit before the event fired?
HFY
Field Marshal
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- #7
hart30 said:
Merging event ships is nice, but usually breaks fleet manager after a while. Its a choice between pest and cholera. If u cannot merge the ships die fast and are basically useless. If u do merge ur fleet is very vulnerable to break after a while.
It's my experience that fleet manager can break even without event ships.
Not saying you're wrong, but it feels to me like you're not getting reliable protection even if you just immediately disband event ships.
Foxosaur
Lt. General
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- #8
So fleet manager seems to break when reinforcing/upgrading ships, I cant be sure of the circ*mstances, I just roll along with it and fix fleet manager as I go. Having ships that can't be merged just makes them "not worth taking" in my opinion - it adds to micromanagement and because the ship is "isolated" from a fleet, it gets murdered really easily.
Making them all mergeable is more helpful than not- I think anyway.
Last edited:
hart30
Field Marshal
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- #9
I agree - sooner or later it breaks anyway. All it needs is a lot of battles with fleets merging into each other after having received losses.
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Majorlee2000
Second Lieutenant
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- #10
fusei said:
Just to make sure, did you make the edit before the event fired?
I did. I think the solution may be the creation of the fleet itself and not the ship. I'm testing some other changes today to see if my hunch is correct.
NiedzwiedzzCyberLasu
Major
External QA
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- #11
Hello!
Thank you for the report!
This is working as designed.
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Majorlee2000
Second Lieutenant
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- #12
I figured out to get event ships to merge with all fleets. The event ships that cannot merge are missing this line, in bold italics, in the script:
create_fleet = {
name = "NAME_New_Ship"
settings = {
spawn_debris = no
}
By simply adding that one line in all events that provide ships that cannot be merged this should allow merger. You also need to remove these to force the ship to use naval capacity and allow upgrades:
settings = {
can_upgrade = no
can_change_composition = no
uses_naval_capacity = no
}
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