PC/Console/Old-gen console/Mobile/Windows Phone/Old Chinese/tModLoader/tModLoader 1.3-Legacy-Only Content: This information applies only to the PC, Console, Old-gen console, Mobile, Windows Phone, Old Chinese, tModLoader, and tModLoader Legacy versions of Terraria.
This article is about the NPC that occasionally visits temporarily with a random inventory. For the early game NPC unlocked by having 50 or more, see Merchant. For the Underground skeleton-like NPC, see Skeleton Merchant.
The Traveling Merchant is a unique NPC vendor who randomly visits the player's town for one day. His inventory is randomized and different every visit, selling 4–10 / 4–12 (average 5.47 / 5.97; see below for details) different items listed below. This amount is increased by 2 on Celebrationmk10 worlds, and by 1 by using the Peddler's Satchel.
In order for the Traveling Merchant to spawn, at least 2 other NPCs must already be present. The Guide counts as one of these, but the Old Man and Skeleton Merchant do not[1]. He will not spawn during Solar Eclipses, the Goblin Army, Frost Legion, Pirate Invasion, Martian Madness[2] or if the chat is open. He does not require his own house in order to spawn, and will instead spawn next to NPCs, including town pets, spending the day walking around them.
Once the criteria are met, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30AM and 12:00PM. The chances of him spawning are always the same regardless if the player is sleeping. He leaves the same day at 6:00PM, but can only do so once he is off-screen. He despawns if the world is vacated any time after he spawns.
If threatened by enemies, the Traveling Merchant will defend himself with a Revolver. Once Hardmode begins, he upgrades to a Pulse Bow.
Contents
- 1 Items sold
- 1.1 Common
- 1.2 Uncommon
- 1.3 Rare
- 1.4 Very Rare
- 1.5 Extremely Rare
- 1.6 Extraordinarily Rare
- 1.7 Number of sold items
- 2 Shimmered form
- 3 Notes
- 4 Tips
- 5 Names
- 6 Quotes
- 7 Trivia
- 8 See also
- 9 History
- 10 References
Quick Answers
What is the average number of items the Traveling Merchant sells in Terraria?![Traveling Merchant (14) Traveling Merchant (14)](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
The Traveling Merchant in Terraria sells an average of 5.47 to 5.97 items per visit. This number can be increased by 2 on Celebrationmk10 worlds, and by 1 by using the Peddler's Satchel.
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What conditions must be met for the Traveling Merchant to spawn in Terraria?![Traveling Merchant (15) Traveling Merchant (15)](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
In Terraria, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30 AM and 12:00 PM. The chances of him spawning are always the same regardless if the player is sleeping. He despawns if the world is vacated any time after he spawns. It's important to note that he leaves the same day at 6:00 PM, but can only do so once he is off-screen. If you're wondering how to get the traveling merchant to spawn, it's mostly a matter of luck and time in the game!
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How does the Peddler's Satchel affect the Traveling Merchant's inventory in Terraria?![Traveling Merchant (16) Traveling Merchant (16)](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
In Terraria, the Peddler's Satchel is a consumable item that has a significant impact on the Traveling Merchant's inventory. When used, it permanently increases the number of items that the Traveling Merchant sells at any given time. This means you'll have a wider variety of items to choose from whenever the wandering merchant visits your town. It's a handy tool for those looking to maximize their shopping options with the traveling trader.
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What is the difference between the Traveling Merchant and other NPCs in Terraria?![Traveling Merchant (17) Traveling Merchant (17)](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
The Traveling Merchant in Terraria is a unique NPC vendor who randomly visits the player's town for one day. Unlike other NPCs, his inventory is randomized and different every visit, selling a varying number of items. He also requires at least 2 other NPCs to be present in order for him to spawn. Other NPCs, like the Merchant, have fixed inventories and spawn under different conditions, such as having an empty house and players having more than 50 between them in their inventories.
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How often does the Traveling Merchant visit the player's town in Terraria?![Traveling Merchant (18) Traveling Merchant (18)](data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==)
In Terraria, the Traveling Merchant has a 22.12% chance of visiting the player's town each day. He appears at a random time between 4:30 AM and 12:00 PM and leaves the same day at 6:00 PM. However, he can only leave once he is off-screen. If the world is vacated any time after he spawns, he will despawn. The chances of him visiting are always the same, regardless of whether the player is sleeping or not.
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Items sold[]
Due to elaborate randomizer functions and dependencies upon several variables, it is nearly impossible to state an exact chance of an item being sold by the Traveling Merchant.[3] However, it is possible to group them in six rarity "slots", ranging from "Common" to "Extraordinarily Rare". Note that these slots do not correspond to the Traveling Merchant's shop inventory slots – all sold items may be from only one slot. They are only meant to provide a rough, comparative estimate of an item's rarity. Each shop slot will roll a 1/n chance of being for every possible item where n is 100 × the rarity slot. This chance is affected by the luckiest player currently in the world. Items that are always selected when another item is selected don't have their own chance being selected. All colored team blocks share the same chance of getting selected; if the chance succeeds, the color is randomly chosen. When multiple items pass this chance, the item that was tested, the latest will be the selected.
Within the slots, items higher in the list below have a marginally higher chance of being sold, e.g., the Companion Cube is sold slightly more often than the Water Gun (on average), because it is higher in the list.
The Traveling Merchant sells exactly one painting and has guaranteed slot for it.
Common[]
Item | Cost | Availability |
---|---|---|
![]() | 5 | |
![]() | 1 | |
![]() | 1 | |
![]() | 1 | |
![]() | 50 | |
![]() | 20 | |
![]() | 50 | |
![]() | 50 | Always when selling Dynasty Wood |
![]() | 50 | Always when selling Dynasty Wood |
![]() | 1 | Only selling one color of Team Blocks at maximum |
![]() | 1 | Always when selling White Team Block |
![]() | 1 | Only selling one color of Team Blocks at maximum |
![]() | 1 | Always when selling Red Team Block |
![]() | 1 | Only selling one color of Team Blocks at maximum |
![]() | 1 | Always when selling Blue Team Block |
![]() | 1 | Only selling one color of Team Blocks at maximum |
![]() | 1 | Always when selling Green Team Block |
![]() | 1 | Only selling one color of Team Blocks at maximum |
![]() | 1 | Always when selling Pink Team Block |
![]() | 5 | |
![]() | 5 | |
![]() | 5 | |
![]() | 5 | |
Uncommon[]
Item | Cost | Availability |
---|---|---|
![]() | 1 | When in a Constant world |
![]() | 1 | When in a Constant world |
![]() | 1 | When in a Constant world |
![]() | 1 | When in a Constant world |
![]() | 50 | |
![]() | 50 | |
![]() | 50 | |
![]() | 50 | |
![]() | 50 | |
![]() | 50 | |
![]() | 50 | |
![]() | 50 | |
![]() | 55 | |
![]() | 10 | |
![]() | 10 | |
![]() | 10 | |
![]() | 10 | |
![]() | 10 | |
![]() | 10 4 250 | |
![]() | 20 | |
![]() | 3 | |
Rare[]
Very Rare[]
Item | Cost | Availability |
---|---|---|
![]() | 1 | When not in a Constant world |
![]() | 1 | When not in a Constant world |
![]() | 1 | When not in a Constant world |
![]() | 1 | When not in a Constant world |
![]() | 5 | |
![]() | 45 | After defeating all mechanical bosses |
![]() | 150 | |
![]() | 2 | |
![]() | 5 | |
![]() | 5 | |
![]() | 5 | |
![]() | 5 | |
![]() | 15 | |
![]() | 35 | After defeating Skeletron |
![]() | 5 | |
![]() | 1 | During Hardmode |
![]() | 1 | |
![]() | 1 | |
![]() | 25 | |
![]() | 1 | |
![]() | 1 | |
Extremely Rare[]
Item | Cost | Availability |
---|---|---|
![]() | 5 | |
![]() | 1 | |
![]() | 250 | |
![]() | 35 | During Hardmode |
![]() | 35 | During Hardmode |
Extraordinarily Rare[]
Item | Cost | Availability |
---|---|---|
![]() | 40 | |
Number of sold items[]
The following tables list the chances of the numbers of items sold by the Traveling Merchant.[3] Only "base" items are counted, i.e., Dynasty Shingles and Team Platforms are excluded from this number, since they are always sold together with their "base" items Dynasty Wood or Team Block, respectively. The selected amount is increased by 2 on Celebrationmk10 worlds.
Number of "base" items | Chance (Classic Mode > Expert Mode | |
---|---|---|
4 | ||
5 | ||
6 | ||
7 | ||
8 | ||
9 | ||
10 | ||
11 | n/a |
These chances reveal that the average number of sold "base" items is 5.47 / 5.97.
Shimmered form []
![]() ![]() |
Shimmered Traveling Merchant and his Map Icon. |
When submerged in Shimmer, the Traveling Merchant will transform into his Shimmered form. This has no impact on gameplay or dialogue and is only a visual change. He can be returned to his classic look by submerging him in Shimmer again.
Notes[]
- The actual "roll" to spawn the Traveling Merchant is not performed once-per-day like a Goblin Army or how any other events are determined. Instead, the roll is performed every tick[4].
- For each tick of the first half of each day (4:30AM – 12:00PM = 7.5 hours = 27,000 ticks), there is a 1 in 108,000 chance to spawn the Traveling Merchant. Thus, the Traveling Merchant has a:
1-(107999/108000)^27000 = 0.2212001339 ≈ 22.12%
chance of arriving each day. - This means that if a specific item from the Traveling Merchant is desired, but he arrived without that particular item, and it is before 12:00PM in-game, he can be killed for a chance of another Traveling Merchant spawning.
- For each tick of the first half of each day (4:30AM – 12:00PM = 7.5 hours = 27,000 ticks), there is a 1 in 108,000 chance to spawn the Traveling Merchant. Thus, the Traveling Merchant has a:
- The Traveling Merchant does not leave during events.
- The Traveling Merchant can throw a party.
- Note that this method will still trigger invasions like Goblin Army and Pirate Invasion when the time is set to dawn, making the Traveling Merchant stop "respawning".
- Killing the Traveling Merchant, and then quickly un-pausing time and pausing it back, will spawn a new Traveling Merchant with a new set of stock.
Tips[]
- The Traveling Merchant departs by simply disappearing while off-screen. If the player keeps him on-screen when he would normally depart, he will remain until he is off-screen again. If he is kept on-screen until dawn, he will not depart until he is off-screen after 6:00PM the following evening. This does not, however, change his inventory.
Names[]
The Traveling Merchant may have any of the following names:
- Abraham
- Aedan
- Aphraim
- Bohemas
- Eladon
- Gallius
- Llewellyn
- Mercer
- Rawleigh
- Riley
- Romeo
- Shipton
- Willy
Quotes[]
- "Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice!"
- "I don't refund for "buyer's remorse..." Or for any other reason, really."
- "Buy now and get free shipping!"
- "I sell wares from places that might not even exist!"
- "You want two penny farthings!? Make it one and we have a deal."
- "Combination hookah and coffee maker! Also makes julienne fries!"
- "Come and have a look! One pound fish! Very, very good! One pound fish!"
- "If you're looking for junk, you've come to the wrong place."
- "A thrift shop? No, I am only selling the highest quality items on the market."
When Merchant is present:
- "That <name of Merchant>, he really has no appreciation for a really good deal."
When Clothier is present:
- "I sell only what I can get. <name of Clothier> keeps hounding me for exotic clothing."
When Guide is present:
- "Meet me behind <name of Guide>'s house in about three hours, I think I have something you will find very appealing."
During a Party:
- "Many say that parties give you the richest of memories. So buy something and make this memory rich!"
During Rain :
- "Rain or blue skies, I come from afar to serve you! Do you have some coin?"
- "If my exotic coat shrinks, I will be a tad upset!"
During a Thunderstorm:
- "Hurry up and buy!"
- "Whew! That was close! Brick and mortar sounds like a pretty good investment right now."
During a Windy Day:
- "I go where winds take me, but this is ridiculous!"
- "I would sell you exotic wind socks, but I'm afraid I forgot to stock them!"
When in a Graveyard:
- "Whew! Look at my many wares! I totally did NOT take them off the dead buried here, to sell to you."
- "In my travels, I've never run across anyone living in a dismal place like this! Ah, well, as long as you have coin..."
Trivia[]
- Many of the things he sells are of Asian origin, often from the Qing dynasty.
- Many of his wares may be a reference to the East India Company, and to the goods that were brought to Europe during the age of discovery in general.
- The name Willy is most likely a reference to the 1949 play Death of a Salesman written by American playwright Arthur Miller, where the main character is Willy Loman, a traveling salesman.
- His quote "Come and have a look! One pound fish! Very, very good! One pound fish!" is a reference to the Pakistani trader and recording artist Muhammad Shahid Nazir, also known as One Pound Fish Man, who found fame as an internet sensation for his viral video "One Pound Fish".
- The quote "Combination hookah and coffee maker! Also makes julienne fries!" is a reference to the 1992 American animated musical fantasy film Aladdin.
- His quote "Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice!" is a reference to the ongoing joke of how Angel Statues are one of the most useless statues in the game; this is also referenced by a quote from the Merchant.
Along with the Cyborg, the Zoologist and the Princess, the Traveling Merchant is one of the only NPCs to sell a new item post-Moon Lord, which is Not a Kid, nor a Squid.- When he is submerged in shimmer, he will change sprites to one with blue hair and a red coat.
The Bestiary entry for the Traveling Merchant: "The flamboyantly-dressed Traveling Merchant travels far and wide to bring unique, cultural wares from time to time."
See also[]
History[]
- Desktop 1.4.3: Now sells 4 new paintings.
- Desktop 1.4.1:
- Now only sells Sitting Duck's Fishing Pole after defeating Skeletron.
- No longer sells the Super Star Shooter.
- Desktop 1.4.0.4: Fixed Traveling Merchant and Skeleton Merchant accidentally having NPC Happiness.
- Desktop 1.4.0.1: Now sells Celestial Wand, Exotic Chew Toy, Birdie Rattle, and many more new items.
- Desktop 1.3.2: Fixed not being able to attack at Night.
- Desktop 1.3.1: Now sells the Companion Cube, Team Blocks, Team Platforms and the Presserator.
- Desktop 1.3.0.1:
- Now defends himself with a Revolver (in pre-Hardmode) and the Pulse Bow (in Hardmode).
- Now sells many new items, including yoyos, accessories, and paintings.
- Desktop 1.2.4.1: Now sells Animal Skins.
- Desktop 1.2.4: Fixed issue where Scorpions worked with King Statue and Traveling Merchant did not.
- Desktop 1.2.3: Introduced.
- Console 1.0.933.1: Now sells many new items, including yoyos, accessories, and paintings. (
)
- Console 1.0.750.0: Now sells many new items, including yoyos, accessories, and paintings. (
)
- Console 1.08: Added Capes (Winter, Mysterious, and Red Capes and Crimson Cloak) and Diamond Ring.
- Console 1.07: Introduced with vendor items up to Desktop 1.2.4.1, except the Angel Halo, Capes, and Diamond Ring.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.11212: Introduced with vendor items up to Desktop 1.2.4.1.
References[]
- ↑ Information taken from the
PC 1.3.5.3 source code, method
UpdateTime()
inTerraria.Main.cs
. There may be inaccuracies, as the currentPC version is 1.4.4.9.
- ↑ Information taken from the
PC 1.3.5.3 source code, method
SpawnTravelNPC()
inTerraria.WorldGen.cs
. There may be inaccuracies, as the currentPC version is 1.4.4.9.
- ↑ 3.0 3.1 Information taken from the
PC 1.3.5.3 source code, function
inSetupTravelShop()
There may be inaccuracies, as the currentTerraria.Chest.cs
PC version is 1.4.4.9.
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
Characters (List):
Pre-Hardmode Enemies
Common Enemies
-
Anomura Fungus
-
Antlion
- Bat
-
Bee
-
Blood Crawler
-
Crab
-
Crimera
-
Demon Eye
-
Devourer
-
Eater of Souls
-
Face Monster
-
Fungi Bulb
-
Giant Worm
-
Granite Elemental
-
Granite Golem
-
Harpy
-
Hoplite
-
Hornet
-
Jellyfish
-
Man Eater
-
Meteor Head
-
Mushi Ladybug
-
Piranha
-
Skeleton
-
Shark
- Slime
-
Snatcher
-
Snow Flinx
-
Tomb Crawler
-
Undead Viking
-
Vulture
-
Wall Creeper
-
Zombie
Uncommon Enemies
Hardmode Enemies
Common Enemies
-
Angler Fish
-
Angry Trapper
-
Arapaima
-
Armored Skeleton
-
Armored Viking
- Bat
-
Black Recluse
-
Blood Feeder
-
Chaos Elemental
-
Clinger
-
Corruptor
-
Derpling
-
Digger
-
Floaty Gross
-
Gastropod
-
Giant Fungi Bulb
-
Giant Tortoise
-
Herpling
-
Ice Elemental
-
Ichor Sticker
-
Icy Merman
-
Jellyfish
-
Jungle Creeper
-
Moss Hornet
-
Pigron
-
Pixie
-
Possessed Armor
-
Skeleton Archer
- Slime
-
Unicorn
-
Wandering Eye
-
Werewolf
-
Wraith
-
Wolf
Uncommon Enemies
Event Enemies
Vortex
Stardust
Removed NPCs
Bosses
Pre-Hardmode
Critters
Terrestrial
Aerial
Friendly NPCs
Familiars
-
Alien Skater
-
Baby Dinosaur
-
Baby Eater
-
Baby Face Monster
-
Baby Grinch
-
Baby Hornet
-
Baby Imp
-
Baby Ogre
-
Baby Penguin
-
Baby Red Panda
-
Baby Skeletron Head
-
Baby Snowman
-
Baby Truffle
-
Baby Werewolf
-
Black Cat
-
Bunny
-
Cursed Sapling
-
Destroyer-Lite
-
Dynamite Kitten
-
Eater of Worms
-
Estee
-
Everscream Sapling
-
Eyeball Spring
-
Fennec Fox
-
Flying Piggy Bank
-
Glittery Butterfly
-
Hoardragon
-
Honey Bee
-
Ice Queen
-
Itsy Betsy
-
Lil' Harpy
-
Lizard
-
Mini Minotaur
-
Mini Prime
-
Moonling
-
Parrot
-
Phantasmal Dragon
-
Plantera Seedling
-
Plantero
-
Puppy
-
Propeller Gato
-
Rez and Spaz
-
Sapling
-
Shadow Mimic
-
Shark Pup
-
Skeletron Jr.
-
Slime Prince
-
Slime Princess
-
Spider
-
Spider Brain
-
Squashling
-
Sugar Glider
-
Suspicious Eye
-
Tiki Spirit
-
Turtle
-
Tiny Fishron
-
Void Bag
-
Volt Bunny
-
Zephyr Fish
-
Bat
-
Guinea Pig
-
Slime
-
Tiphia
-
Werewolf
-
Zombie
-
Android
-
Cupid
-
Elfa
-
Leprechaun o'Fyffe