Traveling Merchant (2024)

Traveling Merchant

Traveling Merchant (9)Traveling Merchant (10)

Traveling Merchant (11)

Map Icon

Statistics

Type
AI TypePassive AI
Damage10
Max Life250
Defense15
KB Resist50%

Drops

Sounds

Hurt
Killed

This article is about the NPC that occasionally visits temporarily with a random inventory. For the early game NPC unlocked by having 50 or more, see Merchant. For the Underground skeleton-like NPC, see Skeleton Merchant.

The Traveling Merchant is a unique NPC vendor who randomly visits the player's town for one day. His inventory is randomized and different every visit, selling 4–10 / 4–12 (average 5.47 / 5.97; see below for details) different items listed below. This amount is increased by 2 on Celebrationmk10 worlds, and by 1 by using the Peddler's Satchel.

In order for the Traveling Merchant to spawn, at least 2 other NPCs must already be present. The Guide counts as one of these, but the Old Man and Skeleton Merchant do not[1]. He will not spawn during Solar Eclipses, the Goblin Army, Frost Legion, Pirate Invasion, Martian Madness[2] or if the chat is open. He does not require his own house in order to spawn, and will instead spawn next to NPCs, including town pets, spending the day walking around them.

Once the criteria are met, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30AM and 12:00PM. The chances of him spawning are always the same regardless if the player is sleeping. He leaves the same day at 6:00PM, but can only do so once he is off-screen. He despawns if the world is vacated any time after he spawns.

If threatened by enemies, the Traveling Merchant will defend himself with a Revolver. Once Hardmode begins, he upgrades to a Pulse Bow.

Contents

  • 1 Items sold
    • 1.1 Common
    • 1.2 Uncommon
    • 1.3 Rare
    • 1.4 Very Rare
    • 1.5 Extremely Rare
    • 1.6 Extraordinarily Rare
    • 1.7 Number of sold items
  • 2 Shimmered form
  • 3 Notes
  • 4 Tips
  • 5 Names
  • 6 Quotes
  • 7 Trivia
  • 8 See also
  • 9 History
  • 10 References

Quick Answers

Traveling Merchant (13)

What is the average number of items the Traveling Merchant sells in Terraria?Traveling Merchant (14)

The Traveling Merchant in Terraria sells an average of 5.47 to 5.97 items per visit. This number can be increased by 2 on Celebrationmk10 worlds, and by 1 by using the Peddler's Satchel.

Provided by: Fandom

What conditions must be met for the Traveling Merchant to spawn in Terraria?Traveling Merchant (15)

In Terraria, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30 AM and 12:00 PM. The chances of him spawning are always the same regardless if the player is sleeping. He despawns if the world is vacated any time after he spawns. It's important to note that he leaves the same day at 6:00 PM, but can only do so once he is off-screen. If you're wondering how to get the traveling merchant to spawn, it's mostly a matter of luck and time in the game!

Provided by: Fandom

How does the Peddler's Satchel affect the Traveling Merchant's inventory in Terraria?Traveling Merchant (16)

In Terraria, the Peddler's Satchel is a consumable item that has a significant impact on the Traveling Merchant's inventory. When used, it permanently increases the number of items that the Traveling Merchant sells at any given time. This means you'll have a wider variety of items to choose from whenever the wandering merchant visits your town. It's a handy tool for those looking to maximize their shopping options with the traveling trader.

Provided by: Fandom

What is the difference between the Traveling Merchant and other NPCs in Terraria?Traveling Merchant (17)

The Traveling Merchant in Terraria is a unique NPC vendor who randomly visits the player's town for one day. Unlike other NPCs, his inventory is randomized and different every visit, selling a varying number of items. He also requires at least 2 other NPCs to be present in order for him to spawn. Other NPCs, like the Merchant, have fixed inventories and spawn under different conditions, such as having an empty house and players having more than 50 between them in their inventories.

Provided by: Fandom

How often does the Traveling Merchant visit the player's town in Terraria?Traveling Merchant (18)

In Terraria, the Traveling Merchant has a 22.12% chance of visiting the player's town each day. He appears at a random time between 4:30 AM and 12:00 PM and leaves the same day at 6:00 PM. However, he can only leave once he is off-screen. If the world is vacated any time after he spawns, he will despawn. The chances of him visiting are always the same, regardless of whether the player is sleeping or not.

Provided by: Fandom

Items sold[]

Due to elaborate randomizer functions and dependencies upon several variables, it is nearly impossible to state an exact chance of an item being sold by the Traveling Merchant.[3] However, it is possible to group them in six rarity "slots", ranging from "Common" to "Extraordinarily Rare". Note that these slots do not correspond to the Traveling Merchant's shop inventory slots – all sold items may be from only one slot. They are only meant to provide a rough, comparative estimate of an item's rarity. Each shop slot will roll a 1/n chance of being for every possible item where n is 100 × the rarity slot. This chance is affected by the luckiest player currently in the world. Items that are always selected when another item is selected don't have their own chance being selected. All colored team blocks share the same chance of getting selected; if the chance succeeds, the color is randomly chosen. When multiple items pass this chance, the item that was tested, the latest will be the selected.

Within the slots, items higher in the list below have a marginally higher chance of being sold, e.g., the Companion Cube is sold slightly more often than the Water Gun (on average), because it is higher in the list.

The Traveling Merchant sells exactly one painting and has guaranteed slot for it.

Common[]

Inventory – Common items (slot 1/6)
ItemCostAvailability
Traveling Merchant (19)Sake5
Traveling Merchant (20)Tiger Skin1
Traveling Merchant (21)Leopard Skin1
Traveling Merchant (22)Zebra Skin1
Traveling Merchant (23)Chalice50
Traveling Merchant (24)Fancy Dishes20
Traveling Merchant (25)Dynasty Wood50
Traveling Merchant (26)Red Dynasty Shingles50Always when selling Dynasty Wood
Traveling Merchant (27)Blue Dynasty Shingles50Always when selling Dynasty Wood
Traveling Merchant (28)White Team Block1Only selling one color of Team Blocks at maximum
Traveling Merchant (29)White Team Platform1Always when selling White Team Block
Traveling Merchant (30)Red Team Block1Only selling one color of Team Blocks at maximum
Traveling Merchant (31)Red Team Platform1Always when selling Red Team Block
Traveling Merchant (32)Blue Team Block1Only selling one color of Team Blocks at maximum
Traveling Merchant (33)Blue Team Platform1Always when selling Blue Team Block
Traveling Merchant (34)Green Team Block1Only selling one color of Team Blocks at maximum
Traveling Merchant (35)Green Team Platform1Always when selling Green Team Block
Traveling Merchant (36)Pink Team Block1Only selling one color of Team Blocks at maximum
Traveling Merchant (37)Pink Team Platform1Always when selling Pink Team Block
Traveling Merchant (38)Lawn Flamingo5
Traveling Merchant (39)DPS Meter5
Traveling Merchant (40)Lifeform Analyzer5
Traveling Merchant (41)Stopwatch5

Uncommon[]

Inventory – Uncommon items (slot 2/6)
ItemCostAvailability
Traveling Merchant (42)The Gentleman Scientist1When in a Constant world
Traveling Merchant (43)The Firestarter1When in a Constant world
Traveling Merchant (44)The Bereaved1When in a Constant world
Traveling Merchant (45)The Strongman1When in a Constant world
Traveling Merchant (46)Kargoh's Summon50
Traveling Merchant (47)Benny Warhol50
Traveling Merchant (48)Duality50
Traveling Merchant (49)Cheesy Pizza Poster50
Traveling Merchant (50)Parsec Pals50
Traveling Merchant (51)Do Not Eat the Vile Mushroom!50
Traveling Merchant (52)Sunshine of Israpony50
Traveling Merchant (53)Yuuma, The Blue Tiger50
Traveling Merchant (54)Pad Thai55
Traveling Merchant (55)Brick Layer10
Traveling Merchant (56)Extendo Grip10
Traveling Merchant (57)Paint Sprayer10
Traveling Merchant (58)Portable Cement Mixer10
Traveling Merchant (59)Presserator10
Traveling Merchant (60)Katana10
4
250
When not in Don't dig up or Get fixed boi worlds
In all worlds
Traveling Merchant (61)Keybrand20 When in Don't dig up or Get fixed boi worlds
Traveling Merchant (62)Ultrabright Torch3

Rare[]

Inventory – Rare items (slot 3/6)
ItemCostAvailability
Traveling Merchant (63)Not a Kid, nor a Squid3After defeating Moon Lord, in Hardmode
Traveling Merchant (64)Moonman & Company3After defeating Moon Lord, in Hardmode
Traveling Merchant (65)Castle Marsberg2After defeating Martian Madness, in Hardmode
Traveling Merchant (66)Martia Lisa2After defeating Martian Madness, in Hardmode
Traveling Merchant (67)The Truth Is Up There2After defeating Martian Madness, in Hardmode
Traveling Merchant (68)Acorns50After defeating Frost Legion
Traveling Merchant (69)Cold Snap50After defeating Frost Legion
Traveling Merchant (70)Cursed Saint50After defeating Frost Legion
Traveling Merchant (71)Snowfellas50After defeating Frost Legion
Traveling Merchant (72)The Season50After defeating Frost Legion
Traveling Merchant (73)Pho75
Traveling Merchant (74)Revolver10After smashing a Shadow Orb or a Crimson Heart
Traveling Merchant (75)Fez350
Traveling Merchant (76)Magic Hat3
Traveling Merchant (77)Mystic Robe350
2
Traveling Merchant (78)Gi2
Traveling Merchant (79)Chef Hat250
Traveling Merchant (80)Chef Uniform250Always when selling Chef Hat
Traveling Merchant (81)Chef Pants250Always when selling Chef Hat
Traveling Merchant (82)Master Gamer's Jacket5
Traveling Merchant (83)Master Gamer's Pants5Always when selling Master Gamer's Jacket
Traveling Merchant (84)Star Princess Crown50
Traveling Merchant (85)Star Princess Dress50Always when selling Star Princess Crown
Traveling Merchant (86)Celestial Wand1Always when selling Star Princess Crown
Traveling Merchant (87)Raynebro's Hood1
Traveling Merchant (88)Raynebro's Hoodie1Always when selling Raynebro's Hood
Traveling Merchant (89)Raynebro's Pants1Always when selling Raynebro's Hood
Traveling Merchant (90)Demon Horns250
Traveling Merchant (91)Devil Horns250
Traveling Merchant (92)Panda Ears250
Traveling Merchant (93)Vulkelf Ears250
Traveling Merchant (94)Goblorc Ears250
Traveling Merchant (95)Fedora250
Traveling Merchant (96)Star Hairpin2
Traveling Merchant (97)Heart Hairpin2
Traveling Merchant (98)Fake Unicorn Horn250
Traveling Merchant (99)Pretty Pink Ribbon15
Traveling Merchant (100)Pretty Pink Dress20Always when selling Pretty Pink Ribbon
Traveling Merchant (101)Pretty Pink Stockings20Always when selling Pretty Pink Ribbon
Traveling Merchant (102)Gray Zapinator17During pre-Hardmode, after defeating Eye of Cthulhu, Eater of Worlds/Brain of Cthulhu, Queen Bee, or Skeletron
Traveling Merchant (103)Orange Zapinator50Replaced Gray Zapinator in Hardmode
Traveling Merchant (104)Code 15After defeating the Eye of Cthulhu
Traveling Merchant (105)Code 225After defeating one of the mechanical bosses

Very Rare[]

Inventory – Very rare items (slot 4/6)
ItemCostAvailability
Traveling Merchant (106)The Gentleman Scientist1When not in a Constant world
Traveling Merchant (107)The Firestarter1When not in a Constant world
Traveling Merchant (108)The Bereaved1When not in a Constant world
Traveling Merchant (109)The Strongman1When not in a Constant world
Traveling Merchant (110)Yellow Counterweight5
Traveling Merchant (111)Pulse Bow45After defeating all mechanical bosses
Traveling Merchant (112)Water Gun150
Traveling Merchant (113)Diamond Ring2
Traveling Merchant (114)Crimson Cloak5
Traveling Merchant (115)Mysterious Cape5
Traveling Merchant (116)Red Cape5
Traveling Merchant (117)Winter Cape5
Traveling Merchant (118)Hunter Cloak15
Traveling Merchant (119)Sitting Duck's Fishing Pole35After defeating Skeletron
Traveling Merchant (120)Companion Cube5
Traveling Merchant (121)Anti-Portal Block1During Hardmode
Traveling Merchant (122)Birdie Rattle1
Traveling Merchant (123)Exotic Chew Toy1
Traveling Merchant (124)Blue Chicken Egg25
Traveling Merchant (125)Bedazzled Nectar1
Traveling Merchant (126)Bamboo Leaf1

Extremely Rare[]

Inventory – Extremely rare items (slot 5/6)
ItemCostAvailability
Traveling Merchant (127)Black Counterweight5
Traveling Merchant (128)Kimono1
Traveling Merchant (129)Arcane Rune Wall250
Traveling Merchant (130)Gatligator35During Hardmode
Traveling Merchant (131)Sergeant United Shield35During Hardmode

Extraordinarily Rare[]

Inventory – Extraordinarily rare items (slot 6/6)
ItemCostAvailability
Traveling Merchant (132)Angel Halo40

Number of sold items[]

The following tables list the chances of the numbers of items sold by the Traveling Merchant.[3] Only "base" items are counted, i.e., Dynasty Shingles and Team Platforms are excluded from this number, since they are always sold together with their "base" items Dynasty Wood or Team Block, respectively. The selected amount is increased by 2 on Celebrationmk10 worlds.

Number of
"base" items
Chance
(Classic Mode > Expert Mode)
419.87*3255/16384 (19.87%)9.93*3255/32768 (9.93%)
531.29*5127/16384 (31.29%)25.58*4191/16384 (25.58%)
633.22*16327/49152 (33.22%)32.26*7927/24576 (32.26%)
713.46*1103/8192 (13.46%)23.34*22945/98304 (23.34%)
82.04*1003/49152 (2.04%)7.75*7621/98304 (7.75%)
90.12*19/16384 (0.12%)1.08*265/24576 (1.08%)
100.002*1/49152 (0.002%)0.06*29/49152 (0.06%)
11n/a0.001*1/98304 (0.001%)

These chances reveal that the average number of sold "base" items is 5.47 / 5.97.

Shimmered form []

Traveling Merchant (133) Traveling Merchant (134)
Shimmered Traveling Merchant and his Map Icon.

When submerged in Shimmer, the Traveling Merchant will transform into his Shimmered form. This has no impact on gameplay or dialogue and is only a visual change. He can be returned to his classic look by submerging him in Shimmer again.

Notes[]

  • The actual "roll" to spawn the Traveling Merchant is not performed once-per-day like a Goblin Army or how any other events are determined. Instead, the roll is performed every tick[4].
    • For each tick of the first half of each day (4:30AM – 12:00PM = 7.5 hours = 27,000 ticks), there is a 1 in 108,000 chance to spawn the Traveling Merchant. Thus, the Traveling Merchant has a: 1-(107999/108000)^27000 = 0.2212001339 ≈ 22.12% chance of arriving each day.
    • This means that if a specific item from the Traveling Merchant is desired, but he arrived without that particular item, and it is before 12:00PM in-game, he can be killed for a chance of another Traveling Merchant spawning.
  • The Traveling Merchant does not leave during events.
  • The Traveling Merchant can throw a party.
    • Note that this method will still trigger invasions like Goblin Army and Pirate Invasion when the time is set to dawn, making the Traveling Merchant stop "respawning".
  • Killing the Traveling Merchant, and then quickly un-pausing time and pausing it back, will spawn a new Traveling Merchant with a new set of stock.

Tips[]

  • The Traveling Merchant departs by simply disappearing while off-screen. If the player keeps him on-screen when he would normally depart, he will remain until he is off-screen again. If he is kept on-screen until dawn, he will not depart until he is off-screen after 6:00PM the following evening. This does not, however, change his inventory.

Names[]

The Traveling Merchant may have any of the following names:

  • Abraham
  • Aedan
  • Aphraim
  • Bohemas
  • Eladon
  • Gallius
  • Llewellyn
  • Mercer
  • Rawleigh
  • Riley
  • Romeo
  • Shipton
  • Willy

Quotes[]

    • "Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice!"
    • "I don't refund for "buyer's remorse..." Or for any other reason, really."
    • "Buy now and get free shipping!"
    • "I sell wares from places that might not even exist!"
    • "You want two penny farthings!? Make it one and we have a deal."
    • "Combination hookah and coffee maker! Also makes julienne fries!"
    • "Come and have a look! One pound fish! Very, very good! One pound fish!"
    • "If you're looking for junk, you've come to the wrong place."
    • "A thrift shop? No, I am only selling the highest quality items on the market."

    When Merchant is present:

    • "That <name of Merchant>, he really has no appreciation for a really good deal."

    When Clothier is present:

    • "I sell only what I can get. <name of Clothier> keeps hounding me for exotic clothing."

    When Guide is present:

    • "Meet me behind <name of Guide>'s house in about three hours, I think I have something you will find very appealing."

    During a Party:

    • "Many say that parties give you the richest of memories. So buy something and make this memory rich!"

    During Rain :

    • "Rain or blue skies, I come from afar to serve you! Do you have some coin?"
    • "If my exotic coat shrinks, I will be a tad upset!"

    During a Thunderstorm:

    • "Hurry up and buy!"
    • "Whew! That was close! Brick and mortar sounds like a pretty good investment right now."

    During a Windy Day:

    • "I go where winds take me, but this is ridiculous!"
    • "I would sell you exotic wind socks, but I'm afraid I forgot to stock them!"

    When in a Graveyard:

    • "Whew! Look at my many wares! I totally did NOT take them off the dead buried here, to sell to you."
    • "In my travels, I've never run across anyone living in a dismal place like this! Ah, well, as long as you have coin..."
  • Trivia[]

    • Many of the things he sells are of Asian origin, often from the Qing dynasty.
      • Many of his wares may be a reference to the East India Company, and to the goods that were brought to Europe during the age of discovery in general.
    • The name Willy is most likely a reference to the 1949 play Death of a Salesman written by American playwright Arthur Miller, where the main character is Willy Loman, a traveling salesman.
    • His quote "Come and have a look! One pound fish! Very, very good! One pound fish!" is a reference to the Pakistani trader and recording artist Muhammad Shahid Nazir, also known as One Pound Fish Man, who found fame as an internet sensation for his viral video "One Pound Fish".
    • The quote "Combination hookah and coffee maker! Also makes julienne fries!" is a reference to the 1992 American animated musical fantasy film Aladdin.
    • His quote "Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice!" is a reference to the ongoing joke of how Angel Statues are one of the most useless statues in the game; this is also referenced by a quote from the Merchant.
    • Along with the Cyborg, the Zoologist and the Princess, the Traveling Merchant is one of the only NPCs to sell a new item post-Moon Lord, which is Not a Kid, nor a Squid.
    • When he is submerged in shimmer, he will change sprites to one with blue hair and a red coat.

    The Traveling Merchant (135)Bestiary entry for the Traveling Merchant: "The flamboyantly-dressed Traveling Merchant travels far and wide to bring unique, cultural wares from time to time."

    See also[]

    History[]

    • Desktop 1.2.3.1:
      • The Traveling Merchant can no longer spawn in lava.
      • Fixed bug where Queen/King Statues did not teleport the Stylist and Traveling Merchant, respectively.
    • Console 1.0.933.1: Now sells many new items, including yoyos, accessories, and paintings. (Traveling Merchant (138))
    • Console 1.0.750.0: Now sells many new items, including yoyos, accessories, and paintings. (Traveling Merchant (139))
    • Console 1.08: Added Capes (Winter, Mysterious, and Red Capes and Crimson Cloak) and Diamond Ring.
    • Console 1.07: Introduced with vendor items up to Desktop 1.2.4.1, except the Angel Halo, Capes, and Diamond Ring.

    References[]

    1. Information taken from the Traveling Merchant (142)PC 1.3.5.3 source code, method UpdateTime() in Terraria.Main.cs. There may be inaccuracies, as the current Traveling Merchant (143)PC version is 1.4.4.9.
    2. Information taken from the Traveling Merchant (144)PC 1.3.5.3 source code, method SpawnTravelNPC() in Terraria.WorldGen.cs. There may be inaccuracies, as the current Traveling Merchant (145)PC version is 1.4.4.9.
    3. 3.0 3.1 Information taken from the Traveling Merchant (146)PC 1.3.5.3 source code, function SetupTravelShop() in Terraria.Chest.cs There may be inaccuracies, as the current Traveling Merchant (147)PC version is 1.4.4.9.
    4. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.

    V • D • E • P

    Pre-Hardmode Enemies

    Common Enemies

    Hardmode Enemies

    Event Enemies

    Removed NPCs

    Bosses

    Familiars

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